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Hanakan Attendant

Hanakan Attendant CR 1

XP 400
Hanakan mystic
N Small magical beast
Init +1; Senses darkvision 60 ft., low-light vision; Perception +10

DEFENSE

HP 13
EAC 11; KAC 12
Fort +3; Ref +3; Will +4
Defensive Abilities atmospheric adaptation

OFFENSE

Speed 40 ft.; climb 20 ft.
Melee survival knife +3 (1d4+1 S)
Hanakan Spell-Like Abilities (CL 1st)

1/daywisp ally
At willdetect magic, token spell

Mystic Spells Known (CL 1st, ranged +5)

1st (3/day)detect thoughts (DC 14), mystic cure 0 (at will)ghost sound (DC 13), telekinetic projectile

Connection empath

STATISTICS

Str +0; Dex +1; Con +1; Int +0; Wis +4; Cha +2
Skills Medicine +5, Mysticism +10, Sense Motive +10
Languages Common, Akan
Other Abilities empathy Gear survival knife

SPECIAL ABILITIES

Atmospheric Adaptation (Ex)

Hanakans’ exposure to a variety of atmospheres has made them immune to inhaled poisons and acclimated to thin and thick atmospheres.

ECOLOGY

Environment any
Organization solitary, pair, or pack (3–36)

Like many creatures, the hanakans developed magical skills early in their evolution. Unlike most creatures, however, they eventually attained sapience, and as their minds and bodies grew more complex, they embraced magic to help tame their world, just as many humanoids relied on tools and technology. The hanakans’ mastery of magic allowed them to construct vast cities and megastructures, communicate over large distances, and produce whatever goods they needed.

With their history and society steeped in magic, most hanakans learn the basics of spellcasting just as human children learn to operate technological devices. Their culture considers electricity anathema, and hanakans shun the electronic devices that most other sapient races depend on, instead meeting the needs of a complex modern society with magic and various hybrid devices.

While nothing explicitly forbids hanakans from operating computers or wielding technological weapons, they view it with the same distaste most races reserve for necromancy.

Hanakan religion teaches that they have two souls: a “child soul” that every person is born with, and a ssenavar, or “high soul,” that they create. To come of age, a child must forge or attune themself to a soulstone: a mystic jewel that houses their ssenavar and chronicles their life experience. Soulstones are cherished objects, and hanakans wear or carry them at all times. Soulstones can be passed down for generations, housing the magic of a dozen individuals and functioning as powerful hybrid items or solarian weapon crystals. A hanakan without a soulstone is viewed as a child at best—without autonomy or authority—rendering those who lose their ssenavar socially inert and grief-stricken. Consequently, one of the most respected callings in hanakan culture is that of the soulstone hunter. These daring adventurers work on behalf of distraught clients to recover lost or stolen soulstones.

Hanakans resemble bipedal oviraptors, with long, lean bodies standing on two legs, thin arms lined with feathers, a flexible neck, and a long, whiplike tail ending in a fan of feathers. Each grows a unique crest of feathers from their head that, combined with their tail fan, enables them to express the broad range of hanakan emotions and forms the basis of their somatic language. Hanakans are omnivorous, using magic to grow a variety of crops and rear cattle-sized, herbivorous spiders called vanshas.

Hailing from a world of weather extremes and cataclysmic volcanism, hanakans have evolved a symbiotic relationship with a bacteria in their lungs. This symbiosis allows hanakans to quickly adapt to changing climates and toxic gases and has helped them expand their civilization across the six planets of their home system well before explorers made first contact. Hanakans remain dominant within their system and have utterly subsumed the culture of their only sapient neighbor, the soft-shelled zendontai.

Unified by the teachings of a great philosopher, hanakans are a largely peaceful species that settles disputes through debate, proxy champions, and subterfuge rather than open war.

Hanakans are rarely found, largely due to their disdain for traditional technology. Most hanakans refuse to travel in space except on hybrid or magical vessels. The mere existence of hyperspace and its defiance of magical transport is profoundly disquieting to the species, much less the prospect of traveling through it. In their home system, they use powerful spells and gates to move between planets. Those hanakans who travel tend to be misfits who can tolerate or even appreciate technological societies, though even these rare few often employ hybridized weapon fusions and other workarounds. Most hanakans are solarians, mystics, or spellcasters of some sort, while mechanics and technomancers are almost nonexistent.

The average hanakan stands 2-1/12 feet tall at the shoulder, measures 4 feet long from nose to tail, and weighs around 25 pounds.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.