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Girallon, Jowchit

Jowchit Girallon CR 9

Emerging from the jungle this towering, four-armed ape covered in reddish-blond fur stares at you with soft violet eyes that hold obvious intelligence. A brightly colored tabard covers its torso, belts and pouches tied around its waist.

XP 6,400
NG Large magical beast
Init +7; Senses darkvision 60 ft., lifesense, low-light vision, scent; Perception +17

DEFENSE HP 142

KAC 22; EAC 24 (lashunta tempweave)
Fort +12, Ref +11, Will +8
Immunities disease, electricity, poison; Resist acid 10, cold 10, fire 10; SR 19

OFFENSE

Speed 30 ft., climb 30 ft.
Melee bite +21 (1d10+14 P), 4 claws +21 (1d10+14 S plus rend)
Ranged 2 sentinel spears +18 (2d6+5 P)
Offensive Abilities dilettante combat training, rend (4 claws, 1d10+16)
Spell-Like Abilities (CL 12th)

Constantdetect magic, nondetection
3/daydispel magic, remove affliction
1/dayenshrining refuge, plane shift (DC 21), shield other

STATISTICS

Str +5, Dex +3, Con +3, Int +2, Wis +2, Cha +2
Skills Athletics +22, Diplomacy +17, Survival +17
Languages Garil, Girallon, Vanara
Other Abilities dilettante training

SPECIAL ABILITIES

Dilettante Combat Training (Ex)

Jowchit girallons practice a wide variety of combat techniques and are highly adaptive in their training. They never take a penalty on attack rolls for fighting with improvised weapons in melee or as thrown weapons. In addition, Jowchit girallons gain Adaptive Fighting as a bonus feat, and they can study and practice for one full day in order to exchange one of the virtual feats gained with this feat for a different combat feat rather than only changing feats when they gain a level.

Dilettante Training (Ex)

Because of their wide-ranging study, Jowchit girallons gain an additional good skill from the following list: Culture, Diplomacy, Engineering, Life Science, Physical Science, Survival. They can make skill checks against any of these skills even if they have no ranks, and once per day they can add an additional +2 bonus on a check against any of these skills. They may choose XXXTEXT MISSING IN SOURCEXXX.

Four-Armed (Ex)

While Jowchit girallons are peaceful by nature, they are fearsome in battle if provoked. In melee, they can rend a creature struck by all four claw attacks. In ranged combat, they can draw and throw two sentinel spears per round without taking the usual -4 penalty for making a full attack. If they already have four sentinel spears in hand, they can throw all four in a single round by making a full attack with the usual -4 penalty.

ECOLOGY

Environment The Deep Green, Quoh
Organization solitary, tribe (2-4 Jowchit girallons, 12-24 garil or vanara), or empire (8-12 Jowchit girallons, 50-100 garil or vanara)

Girallons are found on many worlds and are often truly savage killers, but the ape-world of Jowchit features a seemingly unique offshoot of their race.

Their large frame and imposing visage belie gentle spirits and inquisitive natures. Their gigantic, four armed bodies are a surprising vehicle for a race of quiet scholars and gentle monks. Physically, Jowchit girallons are larger, more evolved versions of their lesser cousins. They stand 9 feet tall and weigh nearly a thousand pounds. Mentally they are even more different, boasting a much higher intelligence than their smaller brethren on other worlds. They also lack the reclusive nature and evil alignment of their cousins, tending to live in mixed communities with garil and vanara.

According to their oral tradition, girallon ancestors were devotees of dark ways and it is speculated in some circles that dark magic was involved. Over the generations the strange radiations and primal forces of the world wrought changes on the girallon. They became larger and more intelligent, stronger and yet more peace loving.

For the most part the girallons of Jowchit eschew weaponry, preferring to use whatever is nearby and are experts at improvising what they need should combat prove unavoidable. Their relationship with magic is similar and just as intuitive. They can often coax effects from magic items and can always see magical auras.

It is not known how long the association between the garil and the girallon of Jowchit has existed, but it is practically symbiotic at the cultural level.

The girallon of this world form a significant cross section of the great thinkers and sages of the planet, and for the most part they live amongst the garil and vanara population. For the most part they avoid leadership positions, although the occasional leader will rise from their ranks.

All Jowchit girallons pick a specific area of scholarly study as their focus to represent their area of research and dedication to the pursuit of knowledge.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.