Zahajin Warleader CR 4
A lean humanoid bearing various piscine traits emerges from the twilight, brandishing a heavy axe.
DEFENSE HP 50
EAC 16; KAC 18
Fort +6, Ref +4, Will +5
Immunities aetherite radiation
Speed 30 ft., climb 30 ft., swim 40 ft.
Melee aetherite greataxe +13 (1d12+11)
Ranged aetherite javelin +10 (1d6+4)
Offensive Abilities charge attack, fighting style (blitz), melee striker
Str +5, Dex +1, Con +3, Int -1, Wis -1, Cha +1
Skills Athletics +15 (climb +31), Intimidate +10, Stealth +10
Other Abilities amphibious
Gear squad defiance series armor, 10 aetherite javelins
Environment underworld planets
Organization solitary, pair, or skirmish (1–2 plus 2d6 CR 1 zahajin soldiers)
The zahajin are a race of ichthyic humanoids native to cavernous planets and exist today as the result of millennia of fey influence and aetherite exposure. While zahajin are mostly humanoid, they possess a blend of various traits reminiscent of aquatic life—stinging anemone-tentacle “hair”, lionfish spines, soft brightly-colored skin or transparent flesh, and numerous other possibilities. They bear vestigial finned arms along their legs, and often display other additional (and frequently non-functional) limbs. Among the zahajin, gender is a varied and complex concept, and blending of what humans see as gendered traits in individuals is extremely common. Zahajin physiology varies wildly among individuals. A zahajin warleader stands six feet tall and weighs 180 pounds.
Zahajin can’t survive without near-constant exposure to aetherite radiation. This isn’t just a physical malady; zahajin are addicted to the crystallized ley-lines’ psychic resonance. In its absence, zahajin quickly become sullen and unstable as their perception of reality warps and their intoxicating dreams fade. In time, they lapse into nightmare-haunted comas, writhing in pain until their aetherite-deprived organs fail.
For sustenance, zahajin rely on hunting, aetherite radiation, and various gathered flora and fungi; their society has little concept of agriculture. Zahajin swarm when on the hunt, using their instinctual sensitivity to aetherite emanations to follow and corner prey.
Most can unerringly find their way among the maze of tunnels using this psychic instinct.
Zahajin have lived around and manipulated aetherite longer than any race. While they did not develop technological means by which to manipulate the substance, their craftsmanship with unrefined aetherite is unparalleled. Zahajin are capable of manufacturing raw aetherite in the below additional form: Aetherite, tempered raw: By subjecting raw aetherite to alchemical and magical treatments, zahajin can render the substance as hard as steel (not unlike depleted aetherite) but without diminishing the aetherite’s inherent radioactive properties. Tempered raw aetherite emits a low level of aetherite radiation to any creature holding or wearing objects created from it and can be worked into weapons and armor in place of metal. Tempered raw aetherite weapons that score a critical hit on a creature also inflict low aetherite radiation exposure. Items created out of tempered raw aetherite gain a +1 enhancement bonus on attack rolls.
Cost: +1,000 (light armor), +2,000 (medium armor), +4,500 (heavy armor), weapon (+2,000), ammunition (+500 per missile).
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.