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Worlanisi Fortunaut

Worlanisi Fortunaut CR 9

XP 6,400
Worlanisi mechanic
CG Small humanoid (worlanisi)
Init +4; Perception +17


HP 135
EAC 22; KAC 23
Fort +10; Ref +10; Will +10; –1 vs. mind-affecting
Weaknesses psychic reverb


Speed 30 ft., climb 20 ft.
Melee incapacitator +17 (3d4+11 B nonlethal)
Ranged persuader +19 (2d4+9 E & F; critical wound)
Offensive Abilities overload (DC 18), override (DC 18), target tracking


Str +2; Dex +4; Con +3; Int +6; Wis +2; Cha +4
Skills Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22
Feats Fusillade
Languages Common, Worlanisi; limited telepathy 60 ft.
Other Abilities artificial intelligence (exocortex), expert rig, mechanic tricks (holographic projector, neural shunt), miracle worker (1/day), multiarmed (4), remote hack (40 ft.), wireless hack, worlanisi gamble, worlanisi luck


Psychic Reverb (Ex)

A worlanisi takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.

Worlanisi Gamble (Ex)

Once per day as a reaction when the worlanisi or an ally they can see within 15 feet rolls an attack roll, saving throw, or skill check, the worlanisi causes that creature to roll twice and take the better result.

Worlanisi Luck (Ex)

The first time each day that a worlanisi rolls a natural 1 on a d20 roll, they treat it as a natural 20 instead.


Environment any
Organization solitary, pair, or jackpot (3–5)

Worlanisi take to the stars upon reaching early adulthood—often with very little direction or preplanning—making a hitchhiking worlanisi a common sight in starship hubs.

Worlanisi as a whole tend to look upon other species as tragically unfortunate, though usually with great sympathy for their plights. Even more pitiable are those individuals who try to augment their luck with superstitions, rituals, or talismans; to worlanisi you either have it or you don’t. Some worlanisi cheerfully offer themselves for various dangerous ventures in the name of balancing a crew’s long odds—some parties consider the presence of these four-armed good luck charms a boon while others interpret a worlanisi’s confidence as reckless or condescending.

Worlanisi develop horn-cones at an early age, with additional concentric rings forming during puberty. These structures amplify both incoming and outgoing mental signals. In their distant evolutionary past, worlanisi used these structures to detect and follow faint telepathic signatures while on the hunt, similar to how some insects track pheromone trails. However, untold millennia of other selective pressures and improved technologies have diminished their horn-cones’ size and functions. Presently, many worlanisi have to exercise their minds regularly to simply maintain their telepathic abilities. Though no longer sensitive enough to detect minds or parse others’ thoughts, the vestigial horn-cones still painfully amplify incoming mental effects to psychically deafening levels.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.