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Troglodyte CR 1 (Combatant)

XP 400
CE Medium humanoid (troglodyte)
Init +1; Senses darkvision 90 ft., scent; Perception +5
Aura stench (30 ft., Fort DC 10 or sickened for 10 rounds)


HP 20
EAC 11; KAC 13
Fort +5; Ref +3; Will +1


Speed 30 ft.
Melee claws +8 (1d6+5S), or tactical spear +8 (1d6+5P)
Ranged tactical spear +5 (1d6+5P)


Str +4; Dex +1; Con +2; Int -1; Wis +0; Cha +0
Skills Athletics +5, Intimidate +10, Stealth +10, Survival +5
Languages Draconic
Other Abilities tracking (scent)
Gear tactical spear


Environment any underground
Organization solitary, pair, clutch (3-6), squad (7-12 plus 1 troglodyte shaman and 1-2 monitor lizards), or band (20-80 plus 20% noncombatants, 1 troglodyte chieftain, 1-3 troglodyte shaman, and 3-13 monitor lizards)

Troglodytes are a sub-species of lizardfolk who prefer to dwell in subterranean climates. As their name implies, they are not as evolved as normal lizardfolk; rather, they are savage and cruel humanoid creatures with a barbaric culture centered around dominating and raiding the weak. The strongest troglodyte – regardless of gender – is always the leader of the local band.

Troglodytes appear to be bipedal, reptilian humanoids with pale-white to grey-brown scales.

They have a chameleonlike ability to blend into their surroundings. The most distinctive feature of a troglodyte it is odor. Trogs emits a powerful stench when angered or excited. This foul odor is used to incapacitate other living creatures; allowing the trogs to overcome their enemies easily.

Troglodytes are strict carnivores and have no qualms about eating the flesh of sentient creatures.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.