Swarm Corrovox CR 3
EAC 14; KAC 16
Fort +5; Ref +7; Will +4
Defensive Abilities Swarm mind; Immunities acid, fear effects
Speed 40 ft., climb 30 ft.
Melee claw +9 (1d6+5 S)
Ranged acid cannon +12 (1d4+3 A; critical corrode 1d4)
Offensive Abilities psychic assault
Acid Cannon (Ex)
A corrovox has an organic acid cannon grafted onto its forearm that can fire blobs of organic acid at a range increment of 40 feet. This weapon can’t be disarmed and produces its own ammunition, so it never runs out.
Psychic Assault (Su)
A corrovox can unleash a burst of harmful mental chatter at a target within 30 feet as a standard action. The target takes an amount of damage equal to 1d4 × the corrovox’s (CR (3d4 damage for most corrovoxes). A successful DC 12 Will save halves this damage.
Swarm Mind (Ex)
Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures within 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures.) In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.
Organization solitary, pair, or pack (3–8)
Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.