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Space Monkey

XP 800
Male human variant solarian
CE Medium humanoid (human)
Init +1; Senses low-light vision; Perception +8

DEFENSE

EAC 14, KAC 16
HP 40
Fort +5, Ref +3 (+4 in graviton mode), Will +4

OFFENSE

Speed 30 ft., climb 20 ft.
Melee solar weapon +11 (1d6+7 B or 1d6+6 S)
Ranged flame pistol +8 (1d4+3 F, 20-ft. line; critical burn 1d4)
Offensive Abilities blood of the pulsar, dark matter, falling star strike, weregorilla form

TACTICS

Before Combat A space monkey assumes weregorilla form to initiate combat.

During Combat A space monkey begins combat in photon mode, crashing into melee and attempting to hit multiple foes with a falling star strike. In the second round of combat, it becomes graviton-attuned and spends his move action to use his dark matter ability, gaining damage reduction while lashing with his solar weapon. Throughout the combat it flips stellar modes each turn, alternating in the uses of his solar powers and solar weapon attacks.

Morale A space monkey fights to the death.

STATISTICS

Str +4, Dex +1, Con +2, Int +1, Wis +0, Cha +3
Skills Athletics +8, Bluff +8, Culture +8, Intimidate +13, Mysticism +13, Sense Motive +8
Languages Abyssal, Common, Wayang

SPECIAL ABILITIES

Blood of the Pulsar (Su)

A space monkey is a solarian mutated by years of hematonium use and blood-space radiation, damaging it’s ability to become fully graviton- or photon-attuned, but enabling it to oscillate between stellar modes. A space monkey must choose to begin the first round of combat in either graviton or photon mode (counting as attuned to that mode), but each subsequent round it switches to the opposite stellar mode and becomes so attuned, alternating each round. Similarly, the shape, color, and damage type of a space monkey’s solar weapon vary depending on his stellar mode. While in graviton mode, a space monkey gains a +1 insight bonus to Reflex saves, and his solar weapon manifests as lashing flail-like tentacles of solid darkness (dealing slashing damage). While in photon mode, a space monkey’s solar weapon manifests as a sunshaped sphere of glowing red fire (dealing bashing damage), and it gains a +1 insight bonus to damage rolls (already added to his solar weapon).

Dark Matter (Su, Graviton)

While graviton-attuned, Space monkey can draw upon the properties of a neutron star to increase his density, taking a move action to gain DR 2/– until the beginning of his next turn.

Falling Star Strike (Su, Photon)

While photon-attuned, as a standard action a space monkey can pound his solar weapon, releasing an eruption of stellar flame that causes all other creatures within a 5-ft. radius to take 2d4 fire damage and fall prone. A successful DC 12 Reflex save halves the damage and the creature does not fall prone.

Weregorilla Form (Su)

A space monkey has a mutated form of weregorilla lycanthropy. As a swift action, it can assume a human-gorilla hybrid form which grants him Strength +2, Constitution +2, low-light vision, and a climb speed of 20 feet. These modifications are already included in a space monkey’s stat block.

Section 15: Copyright Notice

Blood Space and Moon Dust. © 2017, Rogue Genius Games, LLC; Author: Matt Banach. Developed and Published by Owen K.C. Stephens. Hail the Empress!