Space Goblin Honchohead CR 2
EAC 14; KAC 15
Fort +1; Ref +3; Will +5
Speed 35 ft.
Melee dogslicer +6 (1d4+2 S)
Ranged unstable junklaser +9 (1d4+2 F; critical burn 1d4)
Offensive Abilities disturbing screech, tinker
Str +0; Dex +4; Con +1; Int +2; Wis +0; Cha +0
Skills Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages Common, Goblin
Gear tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)
Disturbing Screech (Ex)
As a standard action, a space goblin honchohead can let out a screech that puts all non-goblinoid creatures within 30 feet on edge.
Each affected creature must succeed at a DC 13 Will saving throw or gain the off-target condition for 1d4 rounds. Whether successful or not, a creature can’t be affected by the same space goblin honchohead’s disturbing screech for 24 hours. This is a mind-affecting, sense-dependent effect.
As a move action, a space goblin can remove the penalties associated with the broken condition from a single piece of equipment until the start of his next turn. The item then becomes unusable for 10 minutes (and retains the broken condition after that until it is fixed).
Unstable Junklaser (Ex)
See page 54.
Organization tribe (1 plus 13+ zaperators, 13+ noncombatants, and 5–6 alien pets)
Goblin legend claims that long ago, a tribe of surprisingly clever goblins stowed away on a spacecraft.
Over time, the goblins learned to build weapons and armor from scavenged parts, though many of their efforts are prone to exploding at the slightest provocation. While space goblins have since managed to hijack other ships and spread to the stars.
Thanks to the goblins’ rapid reproduction rate, many generations have passed since those first goblins came. Fluctuating gravity, an entirely new diet, and the occasional radiation leak have made space goblins a distinct offshoot species from goblins. They are a bit more intelligent, instinctively able to take apart technology and rebuild it to suit their strange whims. They are quicker as well, scuttling rapidly into nearby ventilation ducts after swiping unattended datapads or laser pistols.
While some space goblins still worship the goblin herogods of old, partially adapting their dogma to fit their current lifestyle, many more revere Triune, the machine god.
Their innate aptitude for using technology (without knowing how it actually works) leads them to believe that Triune has a plan for them. Some even think it will lead them to some kind of scavenging paradise, where every dawn will bring a new piece of advanced technology to strip for parts. However, neither Triune nor its church has yet officially acknowledged these zealous space goblins.
Goblins were known for their voracious appetites, often eating their body weight each day of what passed for cuisine in the twisted mind of a goblin. Space goblins were not afforded that luxury in those early days; they had to subsist on discarded scraps of food and other garbage. As such, space goblins aren’t as insatiable, though they are no less orally fixated. There is an even chance that upon encountering a strange item, a space goblin will try to either dismantle it or eat it. A space goblin might even attempt to diagnose a problem with a small piece of technology by putting it in his mouth and tasting every part of it.
Goblins’ instinctive hatred and fear of dogs and horses has also adapted over the millennia. Space goblins tend to refer to any quadruped (or anything shaped even remotely similarly) that they dislike as a “dog” or “horse,” depending on its size. In that vein, they still refer to their iconic crude melee weapons as dogslicers; these function just like survival knives, though a few enterprising goblin tribes have discovered ways to give the blades microserrated or ultraserrated edges. Other tribes have taken to adapting flame pistols and flame rifles to suit their needs, dubbing them “horseroasters.”
A typical space goblin is about 3-1/2 feet tall and weighs about 35 pounds—most of that weight is in the head.
Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.