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Serpentine Sniper

Serpentine Sniper CR 11

XP 12,800
CE Medium humanoid (nagaji)
Init +8; Senses low-light vision; Perception +25


HP 180; EAC 24; KAC 26
Fort +13; Ref +13; Will +10; +2 vs. mind-affecting and poison


Speed 30 ft., Melee claw +20 (4d6+17)
Ranged tomb-class void rifle +23 (2d10+11 C, critical suffocate, antibiological)
Offensive Abilities twin tracking


Str +5; Dex +8; Con +1; Int +0; Wis +0; Cha +3
Skills Athletics +20, Stealth +20
Feats Deadly Aim
Languages Common, Nagaji
Gear mk2 serum of healing, kasatha microcord IV (haste circuit, white force field [15 HP]), tomb- class void rifle with 2 high-capacity batteries (40 charges each), mk2 ring of resistance


Deadly Aim (Ex)

When taking the attack or full attack action with one or more weapons, the serpentine sniper can take a -2 penalty to their attack rolls. If they do, those attacks gain a +5 bonus to damage rolls.

Twin Tracking (Ex)

This functions as the mechanic exocortex ability of the same name. As a move action, the serpentine sniper can designate two targets to track, gaining a bonus to attack rolls against those targets equal to the serpentine sniper’s Charisma modifier (+3 for a typical serpentine sniper). The serpentine sniper can designate both targets with a single move action but must be able to see them both at that time.

Section 15: Copyright Notice

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