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Sarcesian Cybercommando

Sarcesian Cybercommando CR 8

XP 4,800
Sarcesian mechanic
LN Large humanoid (sarcesian)
Init +5; Senses low-light vision; Perception +16


HP 110 RP 4
EAC 23; KAC 24
Fort +7; Ref +7; Will +11


Speed 30 ft.
Melee buzzblade dueling sword +15 (2d6+8 S)
Ranged corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18])
Space 10 ft.; Reach 10 ft.
Offensive Abilities target tracking, overload (DC 18)


Str +0; Dex +6; Con +0; Int +4; Wis +0; Cha +2
Skills Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages Common, Sarcesian
Other Abilities artificial intelligence (exocortex), expert rig, mechanic trick (energy shield [20 HP], 8 min.), miracle worker 1/day, remote hack (DC 26), void flyer, wireless hack
Gear estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5), mk III serums of healing (2)


Void Flyer (Su)

See page 98.


Environment any low-gravity
Organization solitary, pair, or regiment (3–5)

Supposedly descended from the inhabitants of two planets whose destruction long ago formed an asteroid belt, sarcesians have adapted to low-gravity and thin-air environments. Standing between 10 and 15 feet tall with bulbous eyes and spindly, elongated limbs, a sarcesian is able to adapt her physiology to survive in space by suspending her respiration and growing a pair of butterfly-like wings made of pure light. The wings act as solar sails, catching currents of radiation to propel her between the handful of inhabited asteroids and space platforms.

Thanks to arcane engines left behind by the sarcesians’ ancestors, the race has long managed to maintain creche worlds—asteroids with enough magical atmosphere, gravity, and warmth for the inhabitants to live comfortably and raise offspring. Compared to some other planets, sarcesian creche worlds are beautiful and idyllic.

They contain fields, forests, hills, lakes, and bucolic towns whose populations number in the low thousands. Many of these sanctuaries are linked by the River Between, an unusual body of water that actually flows between and through the asteroids; the water is prevented from floating off into space by a tube-shaped force field crafted by unknown hands.

Sarcesians who leave the asteroid belt are sometimes hired as mercenaries specializing in surveillance and marksmanship, as they are accustomed to operating at vast distances from their targets. These sarcesians hone their innate patience even further in order to lie in wait for their marks for days atop bluffs, in dilapidated apartments, or even in the vacuum of space outside docking slips.

Employers tend to pay well for this degree of dedication, making sarcesian snipers a highly sought-after commodity in certain areas of the galaxy.

Diasporan Rifles

These sleek firearms were developed by the finest sarcesian engineers for use by elite mercenaries. Diasporan rifles are sniper rifles that belong to the laser category.

Diasporan Rifles (Two-Handed Sniper Weapons) Laser Level Price Damage Range Critical Capacity Usage Bulk Special

Diasporan rifle, tactical 1 350 1d8 F 70 ft. — 10 charges 1 1 Sniper (250 ft.), unwieldy

Diasporan rifle, advanced 5 3,750 2d8 F 70 ft. — 20 charges 1 2 Sniper (500 ft.), unwieldy

Diasporan rifle, elite 10 17,000 4d8 F 80 ft. — 20 charges 1 2 Sniper (750 ft.), unwieldy

Diasporan rifle, ultra 15 110,000 6d8 F 80 ft. — 30 charges 1 2 Sniper (1,000 ft.), unwieldy

Diasporan rifle, imperial 20 725,000 10d8 F 80 ft. — 30 charges 1 2 Sniper (1,000 ft.), unwieldy

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.