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Quantum Troll

Quantum Troll CR 6

XP 2,400
CE Large humanoid (giant)
Init +2; Senses blindsense (scent) 60 ft., darkvision 60 ft., low-light vision, radiation sense 60 ft.; Perception +13


HP 80
EAC 17; KAC 19
Fort +10; Ref +8; Will +5
Defensive Abilities fast healing 5, spawn polyp, versatile regeneration 5 (see text); Immunities radiation


Speed 30 ft. (see spooky action)
Melee bite +14 (1d8+11 P; critical wound [DC 14]) or claw +14 (1d6+11 S; critical wound [DC 14])
Space 10 ft.; Reach 10 ft. (see spooky action)
Offensive Abilities spooky action, two-headed maul


Str +5; Dex +2; Con +5; Int –2; Wis –1; Cha –2
Skills Athletics +18, Intimidate +13
Languages Common
Other Abilities tracking (scent)


Fast Healing (Ex)

A quantum troll exposed to radiation— whether from an attack, a hazard, or other effect— benefits from its fast healing while exposed or for 1 round after a brief exposure, such as an attack.

Spawn Polyp (Ex)

If a quantum troll takes a critical hit while its regeneration is functional, a troll polyp tears free of the damaged area and lands in an open space adjacent to the troll. This polyp starts with Hit Points equal to the damage the critical hit dealt.

Spooky Action (Su)

A quantum troll exists in several possible quantum states at once. It threatens squares within 30 feet of it. In addition, as a move action, it can teleport up to 30 feet to an unoccupied space it can see, or as part of a full action, it can teleport 15 feet. The troll must teleport at least once per round if it can. A creature able to see the invisible, or with blindsight or true seeing, can make an attack of opportunity against the troll when it leaves its space as it teleports if the troll is within reach in its staring space or its arrival space.

Two-Headed Maul (Ex)

If a quantum troll hits the same target with two claw attacks or with one claw attack and one bite attack during the same turn, it can attempt another bite attack against that target with a –4 penalty to the attack roll.

Versatile Regeneration (Ex)

A troll polyp’s regeneration stops functioning for 1 round only if the polyp takes simultaneous damage from more than one energy damage type during the same turn or takes damage of three or more energy types in a given round. If one foe readies an action to attack the polyp when another foe does, the two attacks are treated as occurring on the same turn for this ability’s purposes.


Environment any
Organization solitary or gang (2–4)

Quantum trolls were the result of gray experiments intended to create highly mobile and resilient guardians. In these experiments, gray scientists severed trolls’ limbs and placed the trolls and their limbs in a state of superposition, hoping that new trolls would grow from the severed limbs while the origin trolls regenerates new limbs. These trials only partially succeeded, resulting in the creation of quantum trolls and troll polyps. Quantum trolls are two-headed trolls that exists in multiple quantum states, able to skirt the laws of reality by teleporting erratically.

A typical quantum troll is about 13 feet tall and weighs approximately 2,500 pounds.

Section 15: Copyright Notice

Starfinder Adventure Path #26: Flight of the Sleepers © 2020, Paizo Inc.; Authors: Owen K.C. Stephens, with Leo Glass, Vanessa Hoskins, and Jenny Jarzabski.