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Phentomite Bridger

Phentomite Bridger CR 6

XP 2,400
Phentomite operative
NG Medium humanoid (phentomite)
Init +7; Senses darkvision 60 ft.; Perception +19


EAC 18; KAC 19
Fort +5; Ref +12; Will +5
Defensive Abilities acclimated, evasion


Speed 40 ft., climb 30 ft., swim 30 ft.
Melee tactical knife +12 (2d4+8 S)
Ranged tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P)
Offensive Abilities debilitating trick, trick attack +3d8


Str +2; Dex +5; Con +0; Int +2; Wis +3; Cha +0
Skills Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19
Languages Orrian
Other Abilities heat tracker, operative exploits (sure-footed), specialization (daredevil)
Gear elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds


Acclimated (Ex)

Phentomites are acclimated to thin atmospheres and high altitudes (Core Rulebook 396–397), and they count as Small creatures for the purpose of slow suffocation (Core Rulebook 404).

Heat Tracker (Ex)

As a full action, a phentomite can alter her vision to detect the latent heat trails left by passing creatures. This allows the phentomite to use the Perception skill to perform the follow tracks task of the Survival skill and also functions as the tracking universal creature rule. While this ability is active, the phentomite takes a –1 penalty to Reflex saving throws. The phentomite can deactivate this ability as a move action.


Environment any
Organization solitary or pair

Phentomites are native inhabitants of an unusual cluster of landmasses floating in regular orbits around a gravitational anomaly. Thousands of years ago, the planet was a technomagical utopia, but a massive industrial accident caused much of the world’s mass to explode into space.

However, mystical gravitational forces created in this disaster allowed the land that survived to remain inhabitable, albeit with a thin atmosphere.

The typical phentomite is 7 feet tall and weighs 175 pounds. Though mostly blue, a phentomite’s skin is striated with other colors, especially across the chest and arms.

These streaks vary in coloration between phentomites from different areas of the planet; some have green and yellow bands, while others have red and purple lines of color. Their backward-bending legs give them a natural ability to jump farther than most humanoids, and their ungual feet grant them purchase on rocky slopes. Phentomites often decorate their large forehead ridges with dangling charms of religious or personal significance.

Section 15: Copyright Notice

Starfinder Alien Archive 2 © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Adam Daigle, Brian Duckwitz, Eleanor Ferron, Amanda Hamon Kunz, James Jacobs, Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Mark Moreland, Matt Morris, Adrian Ng, Joe Pasini, Lacy Pellazar, David N. Ross, Stephen Rowe, Chris Sims, Owen K.C. Stephens, James L. Sutter, and Russ Taylor.