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Merfolk Warrior

Merfolk Warrior CR 1

XP 400
Merfolk soldier
N Medium humanoid (aquatic)
Init +2; Senses low-light vision; Perception +5

DEFENSE

HP 20
EAC 11; KAC 13
Fort +5; Ref +1; Will +3

OFFENSE

Speed 5 ft., swim 40 ft. (50 ft. base)
Melee tactical pike +8 (1d8+5P)
Ranged hunting rifle +5 (1d8+1P), or frag grenade +5 (explode [15 ft, 1d6P, DC 12])
Offensive Abilities aquatic dash

STATISTICS

Str +4; Dex +2; Con +1; Int +0; Wis +0; Cha +1
Skills Athletics +8, Intimidate +10, Stealth +3, Survival +5
Languages Aquan, Common
Other Abilities amphibious, fighting style (guard; armor training)
Gear troop ceremonial plate, hunting rifle with 24 rounds, tactical pike, 2 frag grenades

SPECIAL ABILITIES

Aquatic Dash (Ex)

The merfolk warrior swims up to its swim speed, making a melee or ranged attack at any point during its movement.

ECOLOGY

Environment temperate oceans
Organization solitary, company (2-4), or patrol (3-10 plus 2 CR 3 lieutenants and 1 CR 6 leader)

Merfolk are aquatic humanoids that appear to be human from the waist up and have fish-like tails from the hips down. Males are called Mermen, while females are called Mermaids. Their humanoid features are fey-like, more similar to elves than humans.

Merfolk are capable of interacting with surface folk, as they can survive outside of the water. They do so rarely, however, as they cannot walk on land without artificial assistance.

Merfolk live in cities and isolated settlements within shallow seas and coral reefs, where protection and food is abundant. They train aquatic animals to serve as their guardians, similar to the way humans train dogs and horses. On worlds were they share oceans, merfolk are the enemies of sahuagin.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.