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Klaven Infiltrator

Klaven Infiltrator CR 3

XP 800
LE Medium humanoid (human)
Init +1; Senses darkvision 60 ft.; Perception +8


HP 40; EAC 14; KAC 16
Fort +7; Ref +5; Will +2; +2 vs. disease, ingested poison, nauseated, and sickened
Immunities fear
Weaknesses malign influence


Speed 30 ft.
Melee bone spur +11 (1d6+7 P)
Ranged lieutenant spur rifle +8 (1d10+3 P plus id moss; critical injection DC +2) or nyfiber net +8 (entangle)


During Combat The klaven use their nets or coordinated grapple attacks to impede and subdue opponents, pummeling pinned or entangled victims in an effort to subdue and carry them off. They only lash out with their slashing spurs if the battle turns against them or a potent adversary gravely wounds them.


Str +4; Dex +1; Con +2; Int –4; Wis +0; Cha +0
Skills Athletics +8, Intimidate +8, Stealth +13 (+17 in forest/ jungle)
Feats Improved Combat Maneuver (grapple)
Languages Common, Ultari

Other Abilities converted host, energy modulation (1/day), nanite exchange
Gear armor, lieutenant spur rifle (see sidebar) with 10 spurs, nyfiber nets (2), id moss (2)


Klaven marines are created by transmogrifying aquatic races such as locathah or merfolk. You can create similar land-based klaven troops by simply adjusting the speed of the troop and removing the Swim skill.

Section 15: Copyright Notice

Alien Codex (Starfinder) © 2019, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.