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Karn-Tor

Karn-Tor CR 6

A saurian humanoid covered in mottled, scaly flesh steps from the surroundings. Draped in worn, bloodstained hides it points its weapons as a trail of saliva begins leaking through rows of hungry, eager fangs.

XP 2,400
NE Large humanoid (reptilian)
Init +3; Senses blindsight (scent) 60 ft., low-light vision; Perception +18

DEFENSE HP 90

EAC 18; KAC 20
Fort +10, Ref +8, Will +5
Defensive Abilities ferocity

OFFENSE

Speed 40 ft.
Melee bite +16 (1d4+11 P) or talon +16 (1d4+11 S) or longsword +16 (1d8+11 S)
Multiattack bite +10 (1d4+11 P) and 2 talons +10 (1d4+11 S)
Ranged shortspear +13 (2d6+11 P)
Offensive Abilities leaping charge

STATISTICS

Str +5, Dex +3, Con +2, Int +0, Wis +1, Cha –1
Skills Acrobatics +13, Athletics +13, Intimidate +13, Survival +13
Languages Common, Karn-Tor

SPECIAL ABILITIES

Leaping Charge (Ex)

A karn-tor can jump while charging, allowing it to ignore difficult terrain when it charges. When a karn-tor makes a charge in this way, it deals double damage with its talon or melee weapon. In addition, a karn-tor can jump through allies’ spaces without interfering with its charge. It can even pass through an enemy’s space, provided it succeeds on an Acrobatics check to move through the enemy’s space). It can take its charge attack at any point during its jump, including at the start, in midair, or at the end of the jump. Any movement taken while the karn-tor jumps does not provoke attacks of opportunity for leaving threatened squares.

Shortspear (Ex)

A karn-tor’s ranged attack has a range increment of 20 feet.

ECOLOGY

Environment any
Organization solitary, pair, war party (3–12), or tribe (13–80)

The karn-tor are a primitive race of saurian humanoids that inhabit jungles and swamps of warmer moons. They live in small tribes of hunter-scavengers typically under the command of a powerful warlord chieftain.

While they live simply, they aren’t unintelligent and prove incredibly resourceful in terms of survival and making do with whatever resources they seize during their raids. While they have no way of manufacturing technological items, they have figured out how to use those they can steal from more civilized races when they encounter them. of course, they are most interested in military weapons such as guns and bombs but steal whatever tech they can during raids. Beyond plundering, they rarely interact with outsiders, including members of their own species.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.