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Giant, Frost Giant Raider

Frost Giant Raider CR 9 (Combatant)

XP 6,400
CE Large humanoid (giant)
Init +3; Senses low-light vision; Perception +22

DEFENSE

HP 145
EAC 22; KAC 24
Fort +13; Ref +11; Will +8
Immunities cold
Weaknesses vulnerability to fire

OFFENSE

Speed 50 ft.
Melee ultrathin greataxe +21 (2d12+15S)
Ranged hurl debris +18 (5d4+9B plus 5-ft.-radius area of difficult terrain around the spot where the debris hit)
Space 10 ft.; Reach 10 ft.
Offensive Abilities crush (2d10+15B), trample (2d10+15B, DC 16)

STATISTICS

Str +6; Dex +3; Con +4; Int +0; Wis +2; Cha +0
Skills Athletics +17, Intimidate +22, Stealth +17
Languages Common, Giant
Other Abilities ice stride
Gear ultrathin greataxe

ECOLOGY

Environment cold mountains
Organization solitary, gang (3-5), band (6-12 and 1 CR 11 frost giant cleric)

Giants are a race of massive humanoids. They are the remnants of an ancient race known as the titans who claimed to be the progenitors of the gods themselves.

Many giants are wicked, selfish, and evil. They hate the smaller sentient species – who are beloved by the gods– and seek to subvert their worship to that of the titans.

Giants will often make slaves of the smaller species.

There exist many different types of giants. These primordial beings are the lesser incarnations of the ancient titans, who were themselves manifestations of nature. As such, the giants possess special powers based on the titans from whom they are descended.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.