Eclipse Giant CR 19
Symbolic representations of the occultation of heavenly bodies decorate the dark gray skin of this massive giant.
DEFENSE HP 110
EAC 33; KAC 35
Fort +20, Ref +20, Will +18
Defensive Abilities rock catching; Immunities death effects
Speed 50 ft.
Melee longsword +33 (10d10+30 S plus imbue strike; critical bleed 6d6)
Ranged rock +30 (9d10+19 B plus imbue strike)
Space 20 ft.; Reach 20 ft.
Offensive Abilities awesome blow, imbue strike, rock throwing (200 ft.)
Spell-Like Abilities (CL 19th)
Str +11, Dex +0, Con +9, Int +1, Wis +6, Cha +4
Feats Deadly Aim (+9 damage), Improved Combat Maneuver (bull rush)
Skills Intimidate +37, Mysticism +32, Physical Science +32
Languages Aklo, Common
Other Abilities adjust illumination, eclipse empowered
Adjust Illumination (Su)
As a standard action, an eclipse giant can adjust the illumination in a 60- foot radius around it by two steps. It can increase illumination up to bright light and decrease illumination one step below darkness. This deeper darkness causes creatures without the see in darkness ability to have the blinded condition.
Once per day, an eclipse giant can plunge a 30-foot radius area within 60 feet of it into the brutal chill of arctic night. This darkened area deals 5d6 cold damage and 1d6 Dexterity damage to creatures within it. A creature succeeding at a 24 Fortitude save negates the Dexterity damage but not the cold damage. A creature that does not move more on its turn gains the helpless condition as it is encased in ice. The giant can use a move action to move the area of this effect up to 10 feet in any direction. This darkened area lasts for 2 minutes.
Awesome Blow (Ex)
As a standard action, an eclipse giant may perform an awesome blow combat maneuver. If its maneuver succeeds against a corporeal opponent smaller than itself, its opponent takes 10d10+30 bludgeoning damage and is knocked flying 10 feet in a direction of the giant’s choice and falls prone. The giant can only push the opponent in a straight line, and the opponent can’t move closer to the giant than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle.
Eclipse Empowered (Ex)
When an eclipse giant is in the presence of, and can see, either a solar or a lunar eclipse, the giant gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 19 temporary hit points for as long as the eclipse lasts.
Imbue Strike (Su)
Three times per day, an eclipse giant can imbue its longsword or a thrown rock as a swift action, casting either its mystic cure or snuff life spell-like ability just before it attacks. If it imbues an attack with snuff life, the attack targets touch AC, and a creature hit by the attack is also affected as if it were the target of the spell. If the giant imbues an attack with mystic cure, a creature struck by the attack (which deals no damage) or that catches the rock with the rock catching special ability is affected as if it were the target of the mystic cure spell.
If the attack so imbued either misses the target or the rock is not caught (in the case of a mystic cure-imbued rock) the effect is lost.
Environment temperate plains
Organization solitary, pair, or family (3–5 plus 2–3 noncombatants)
While these massive giants might appear brutish, they are actually esoteric wanderers and thinkers who take very little notice of the world around them. Instead, their attention is fixated on the heavenly bodies, as they search for the empowering presence of solar or lunar eclipses.
While in their search for such cosmological events, eclipse giants are uncaring and may be obliviously destructive, as they are quite large, and they don’t watch where they step. While in the presence of an eclipse, however, an eclipse giant becomes truly active, unlocking an inspired inner self that varies from giant to giant. While one eclipse giant might enter a violent frenzy and rage against the world and other creatures, another might produce a fragment of writing that will one day become one of the greatest plays of her generation, and another might solve a complex formula that predicts the celestial movements of the planets.
Some eclipse giants are able to predict the coming of eclipses and call themselves eclipse seers. While some believe this knowledge is divinely inspired, in truth most such giants are able to derive the eclipses using mathematical formulas. Eclipse seers often are advanced creatures with class abilities.
Eclipse giants stand 40 feet tall and weigh 30,000 pounds.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.