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Ferran Mechanic

Ferran Mechanic CR 5

XP 1,600
Ferran mechanic
N Small humanoid (ferran)
Init +0; Senses low-light vision; Perception +11

DEFENSE

HP 64
EAC 17; KAC 18; +2 vs. bull rush and reposition
Fort +6; Ref +4; Will +8; +4 vs. radiation

OFFENSE

Speed 30 ft.
Melee tactical dueling sword +12 (1d6+7 S)
Ranged frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 17])
Offensive Abilities momentum, overload (DC 17), target tracking

STATISTICS

Str +2; Dex +0; Con +3; Int +5; Wis +0; Cha +0
Skills Athletics +11, Computers +16, Engineering +16, Intimidate +11, Physical Science +16
Languages Common, Ferran
Other Abilities artificial intelligence (exocortex), custom rig (datapad), mechanic tricks (energy shield [10 HP, 5 min.], neural shunt), remote hack (DC 17), wireless hack
Gear d-suit I, frostbite-class zero pistol with 1 battery, tactical dueling sword, datapad

SPECIAL ABILITIES

Momentum (Ex)

A ferran deals 5 additional damage with its first melee attack after it moves at least 10 feet in the same round.

Target Tracking (Ex)

As a move action, a ferran can designate a single foe to track, gaining a +2 bonus to attack rolls against that target.

ECOLOGY

Environment any high-gravity
Organization solitary, pair, or shift (3–5)

Ferrans are the native inhabitants of a high-gravity world that disappeared into a massive black hole several decades ago. The surviving ferrans live in a sprawling complex on a moon which once orbited their home world but is now held in place just outside of the black hole’s event horizon. Though the moon base is self-sufficient, ferrans are just another disaster away from becoming completely wiped out.

Ferrans are short, squat humanoids with constantly furrowed brows and bald heads. Much of ferran tradition is rooted in science, and as such, they tend to be agnostics and atheists. Compared to other species, the ferran population is relatively small; they will eventually need to do something to grow their numbers if they wish to secure their continuation as a species.

Racial Traits

Ability Adjustments: +2 Con, +2 Int, –2 Dex Hit Points: 4 Size and Type: Ferrans are Small humanoids with the ferran subtype.

Low-Light Vision: Ferrans can see twice as far as humans in conditions of dim light.

Momentum: A ferran deals an additional amount of damage equal to its character level with its first melee attack after it moves at least 10 feet in the same round.

Radiation Resistant: Ferrans receive a +4 racial bonus to saving throws against radiation effects.

Sturdy: Ferrans receive a +2 racial bonus to KAC against attempts to bull rush or reposition them.

Section 15: Copyright Notice

Starfinder Adventure Path #2: Temple of the Twelve © 2017, Paizo Inc.; Authors: John Compton, with Jason Keeley, Robert G. McCreary, Owen K.C. Stephens, and James L. Sutter.