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Elebrian

Elebrian CR 1/3

XP 135
N Medium humanoid (elebrian)
Init +1; Senses low-light vision; Perception –1

DEFENSE

HP 6
EAC 11; KAC 12
Fort +0; Ref +2; Will +2

OFFENSE

Speed 30 ft.
Melee tactical baton +0 (1d4 B)
Ranged azimuth laser pistol +2 (1d4 F; critical burn 1d4)
Offensive Abilities find weakness

STATISTICS

Str +0; Dex +1; Con +1; Int +3; Wis –1; Cha +0
Skills Computers +3, Culture +3, Engineering +7, Life Science +3, Mysticism +7, Physical Science +7
Languages Akitonian, Castrovelian, Common, one additional
Gear estex suit I, azimuth laser pistol with 2 batteries (20 charges each), tactical baton
Other Abilities intellectual knack

SPECIAL ABILITIES

Find Weakness (Ex)

Elebrians can instinctively find and take advantage of other creatures’ weak points. An elebrian can make a single melee or ranged attack as a full action, and if she hits, she can add half her level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.

Intellectual Knack (Ex)

Elebrians can easily comprehend complex issues and remember minutia. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.

ECOLOGY

Elebrians were nearly wiped out in the calamity that ravaged their planet. Only a tiny population of living elebrians now remain.

Elebrians are very humanlike, and it has been suggested that they and humanity may share a common ancestor in the ancient past. A typical elebrian stands slightly over 6 feet tall and has pale skin and large, dark eyes. They have oversized craniums with slightly distended foreheads to house their large brains. Most elebrians are entirely hairless, but a small minority grow wispy hair on their scalps and thin eyebrows.

Elebrians have quick wits and a natural desire to accumulate both knowledge and power. They are driven to undertake tasks that provide either a valued insight or a significant personal advantage.

Racial Traits

Ability Adjustments: +2 Con, +2 Int, –2 Wis

Hit Points: 2

Size and Type: Elebrians are Medium humanoids with the elebrian subtype.

Find Weakness: See the stat block.

Intellectual Knack: See the stat block.

Low-Light Vision: Elebrians can see in dim light as if it were normal light.

Section 15: Copyright Notice

Starfinder Adventure Path #3: Splintered Worlds © 2017, Paizo Inc.; Authors: Amanda Hamon Kunz, with Thurston Hillman, Jason Keeley, and Owen K.C. Stephens.