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Elebrian CR 1/3

XP 135
N Medium humanoid (elebrian)
Init +1; Senses low-light vision; Perception –1


HP 6
EAC 11; KAC 12
Fort +0; Ref +2; Will +2


Speed 30 ft.
Melee tactical baton +0 (1d4 B)
Ranged azimuth laser pistol +2 (1d4 F; critical burn 1d4)
Offensive Abilities find weakness


Str +0; Dex +1; Con +1; Int +3; Wis –1; Cha +0
Skills Computers +3, Culture +3, Engineering +7, Life Science +3, Mysticism +7, Physical Science +7
Languages Akitonian, Castrovelian, Common, one additional
Gear estex suit I, azimuth laser pistol with 2 batteries (20 charges each), tactical baton
Other Abilities intellectual knack


Find Weakness (Ex)

Elebrians can instinctively find and take advantage of other creatures’ weak points. An elebrian can make a single melee or ranged attack as a full action, and if she hits, she can add half her level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.

Intellectual Knack (Ex)

Elebrians can easily comprehend complex issues and remember minutia. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.


Elebrians were nearly wiped out in the calamity that ravaged their planet. Only a tiny population of living elebrians now remain.

Elebrians are very humanlike, and it has been suggested that they and humanity may share a common ancestor in the ancient past. A typical elebrian stands slightly over 6 feet tall and has pale skin and large, dark eyes. They have oversized craniums with slightly distended foreheads to house their large brains. Most elebrians are entirely hairless, but a small minority grow wispy hair on their scalps and thin eyebrows.

Elebrians have quick wits and a natural desire to accumulate both knowledge and power. They are driven to undertake tasks that provide either a valued insight or a significant personal advantage.

Racial Traits

Ability Adjustments: +2 Con, +2 Int, –2 Wis

Hit Points: 2

Size and Type: Elebrians are Medium humanoids with the elebrian subtype.

Find Weakness: See the stat block.

Intellectual Knack: See the stat block.

Low-Light Vision: Elebrians can see in dim light as if it were normal light.

Section 15: Copyright Notice

Starfinder Adventure Path #3: Splintered Worlds © 2017, Paizo Inc.; Authors: Amanda Hamon Kunz, with Thurston Hillman, Jason Keeley, and Owen K.C. Stephens.