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Dessamar Theurgist

Dessamar Theurgist CR 6

XP 2,400
Dessamar imago mystic
CG Medium humanoid (dessamar)
Init +2; Senses blindsense (scent) 30 ft., low-light vision; Perception +13


HP 75
EAC 17; KAC 18
Fort +5; Ref +5; Will +9; –2 vs. severe wound and wound effects to arms, legs, and wings
Immunities vacuum


Speed 20 ft., fly 20 ft. (Ex, average), 20 ft. (Su, average, in space only)
Melee tactical living staff +10 (1d6+5 B; critical bind)
Ranged shrieking larva +12 (1d8+6 So; critical deafen [DC 16])
Space 5 ft.; Reach 5 ft. (10 ft. with tactical living staff)
Offensive Abilities twinkle
Dessamar Spell-Like Abilities (CL 6th)

1/daycharm person (DC 17)
At willdetect magic, telepathic message

Mystic Spells Known (CL 6th)

2nd (3/day)darkvision, mind thrust (DC 18)
1st (6/day)mystic cure, reflecting armor (DC 17), shooting stars (as magic missile)
0 (at will)detect affliction, mind-link, token spell

Connection star shaman


Str –1; Dex +2; Con +0; Int +1; Wis +5; Cha +3
Skills Acrobatics +13, Mysticism +18, Piloting +13, Sense Motive +18
Languages Azlanti, Common, Koshorian
Other Abilities stargazer, starlight form (6 minutes, DC 16), walk the void Gear elite stationwear, shrieking larva with 2 batteries (20 charges each), tactical living staff with 1 battery (20 charges)


Twinkle (Su)

Once per day as a move action, a dessamar can teleport 40 feet.

The dessamar can’t bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell.


Environment any
Organization solitary, pair, or quartet

Dessamars are humanoid natives of a world bathed in violet magical auras. While adults resemble bipedal butterflies, dessamars hatch from eggs as tiny larvae that grow as they mature. Azlanti call the larvae “instars,” due to an error in a first-contact report. Instars eat magic plants, so their flesh is coated with hallucinogenic powder, muddling the senses of would-be predators with guilt-tinged visions. Instars are sapient, and older larvae are encouraged to explore the world on their own so they can discover their path in life before their metamorphosis into an adult. Once the larvae feel ready, they feast enough to double their size before spinning magical cocoons. About two weeks later, a dessamar adult, called an imago, emerges. Occasionally, instars refuse to transform. Though most dessamars accept older instars, adults often encourage such larvae to seek physical maturity.

Dessamar society is based largely on magic and the study of auras. Much like their goddess, dessamars are good-natured, whimsical, and given to exploration and self-expression. Dessamar technology is bioengineered, hybrid, or both. Their clannish social hierarchy is merit-based, with the wisest dessamars guiding the rest. Instars mostly pursue their passions, while imagos seek wisdom and mastery of a life path. However, dessamars can be peaceful to a fault, and they can seem aloof and strangely detached.

A typical dessamar adult is around 5 feet tall and weighs only 60 pounds. A developed instar is about 3 feet tall and weighs 40 pounds. Female dessamars are most often larger and stronger than males.

Racial Traits

Hit Points: 3


Dessamars have blindsense (scent) with a range of 30 feet, as well as low-light vision.

Dessamar Magic

Dessamars have the spell-like abilities below, with a caster level equal to the dessamar’s level.

1/daycharm person
At willdetect magic, telepathic message

Twinkle (Su)

Once per day as a move action, a dessamar can teleport 40 feet.

The dessamar can’t bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell.


Ability Adjustments: +2 Wis, +2 Cha, –2 Str

Size and Type

Imagos are Medium humanoids with the dessamar subtype.


Imagos have a land speed of 20 feet and an extraordinary fly speed of 20 feet with average maneuverability.

Dream Skill

Each time an imago rests for 8 hours, they can choose one skill to gain a +1 racial bonus, losing any previous bonus from this ability.

Fragile Limbs

An imago’s four arms, two legs, and six wings are fragile. The imago takes a –2 penalty to saves against severe wound and wound critical hit effects against these limbs. Extra arms don’t allow an imago to make more attacks than normal, and an imago can hold objects of only light or negligible bulk in one hand, allowing it to hold up to four such objects at the ready. An imago treats one-handed objects of greater than light bulk as two-handed.

Two-handed objects of 2 bulk require three hands, and objects of 3 bulk or more require four hands.


Ability Adjustments: +2 Con, +2 Wis, –2 Dex

Hit Points: 3

Size and Type

Instars are Small humanoids with the dessamar subtype.


Instars have a land speed of 30 feet and a climb speed of 30 feet.

Dream Dust

When an adjacent creature damages an instar, as a reaction the instar can puff out dream dust. The attacker must succeed at a Fortitude save (DC = 10 + 1/2 the instar’s character level + their Con modifier) or be dazzled for 1 round and take a –2 penalty to Will saving throws for 1 minute. An instar can use this ability again after taking a 10-minute rest to recover Stamina Points.

Poor Vision

An instar takes a –2 penalty on sight-based Perception checks, and anything farther than 60 feet away has concealment from the instar.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.