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Aeon Guard

Aeon Guard CR 3

XP 800
LE Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +8


HP 48
EAC 19; KAC 22
Fort +5; Ref +3; Will +4


Speed 20 ft.
Melee thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown)
Ranged AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14])
Offensive Abilities fighting styles (sharpshoot), sniper’s aim


Str +2; Dex +4; Con +1; Int +1; Wis +1; Cha +1
Skills Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10
Languages Any one
Gear AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I


Environment any
Organization fire team (3–6), squad (7–12), strike team (7–12 Aeon Guards plus 1 Aeon Guard specialist), or troop (21–48 Aeon Guards plus 1 Aeon Guard specialist)

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.