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Svartalfar CR 9

XP 6,400
Svartalfar operative
LE Medium fey (extraplanar)
Init +9; Senses darkvision 120 ft., low-light visionPerception +18


HP 135
EAC 22; KAC 23
Fort +8; Ref +11; Will +12
Defensive Abilities evasion, uncanny agility; DR 10/cold iron; Resistances cold 10, electricity 10; Spell Resistance 20
Weaknesses light blindness


Speed 50 ft.
Melee tactical knife +17 (1d4+10 S)
Ranged advanced shirren-eye rifle +19 (2d10+9 P) or aphelion laser pistol +19 (3d4+9 F; critical burn 1d4) or flash grenade II +19 (explode [10 ft., blinded 1d4 rounds, DC 18])
Offensive Abilities bane, debilitating trick, spell strike, trick attack +5d8, triple attack
Svartalfar Spell-Like Abilities(CL 9th; melee +17)

1/dayentropic grasp (DC 18), greater invisibility


Str +1; Dex +6; Con +3; Int +4; Wis +2; Cha +3
Skills Acrobatics +23, Intimidate +18, Mysticism +18, Sleight of Hand +23, Stealth +23
Languages Common, Elven, Shadowtongue, Vercite
Other Abilities operative exploits (cloaking field, debilitating sniper)
Gear d-suit III, advanced shirreneye rifle with 20 sniper rounds, aphelion laser pistol with 2 high-capacity batteries (40 charges each), flash grenades II (2), tactical knife, credstick (1,200 credits)


Bane (Su) Once per day as a swift action, a svartalfar can imbue one of its weapons with the bane weapon fusion. It must select one creature type (and subtype, if choosing humanoid or outsider) when it uses this ability. This lasts for 1 hour. This ability functions only while the svartalfar wields the weapon.

Spell Strike (Su) As a swift action after hitting with a melee weapon, a svartalfar can cast and deliver its entropic grasp spell-like ability to affect the target’s armor, if it hasn’t already cast it yet that day. If the spell is cast in this way, its duration is an additional 6 rounds.


Environment any (Shadow Plane)
Organization solitary, pair, cabal (3–10), or clan (11–30)

Exiled aeons ago from the fey world for unspeakable crimes against other fey, svartalfars fled to the Shadow Plane where they channel their vengeful energies away from the fey who expelled them to focus on an inscrutable endgame spanning both the galaxy and the planes. Many of these calculating killers have realized that the universal currencies of money and power can advance their race further than can the arcane knowledge they once sought as payment for their services.

Section 15: Copyright Notice

Starfinder Adventure Path #11: The Penumbra Protocol © 2018, Paizo Inc.; Authors: Jenny Jarzabski, with Isabelle Lee, Owen K.C. Stephens, and James L. Sutter.