Star Fairy CR 18
A lithe humanoid with long, pointed ears and billowing robes hovers in the air on insect-like wings. Stars shine from its night-dark hair and clothing.
DEFENSE HP 260 RP 6
EAC 31; KAC 32
Fort +18, Ref +18, Will +20
Defensive Abilities fast healing 20; DR 15/cold iron; Immunities fire; Resistances cold 15, electricity 15; SR 29
Speed 30 ft., fly 80 ft. (Su, perfect)
Melee plasma wand +25 (8d8+20 E & F plus radiation sickness; critical burn 4d8)
Ranged cosmic ray +27 (3d12+18 C & E plus sickened; critical staggered [DC 25])
Spell-Like Abilities (CL 18th)
1/day—chain surge (DC 27), wish (costs 2 Resolve Points, DC 28)
3/day—call cosmos (DC 26), commune with nature (extends throughout galaxy), mislead, waves of fatigue
At will—dark fate, divination, interplanetary teleport, shining inspiration
Str +2, Dex +9, Con +5, Int +4, Wis +7, Cha +10
Skills Acrobatics +31 (+39 when flying), Culture +31, Mysticism +36, Sense Motive +31
Languages Common; tongues
Other Abilities no breath, superior starflight
Cosmic Ray (Su)
A star fairy’s wand can produce rays of cosmic power with a range of 1,200 feet and no range increment. A creature struck by this ray must succeed at a DC 25 Fortitude saving throw or be sickened for 1 day.
Dark Fate (Sp)
A star fairy can use its connection to the psychic currents of the cosmos to cloud the decisions of enemies. As a reaction, it can spend 1 Resolve Point to force a creature within long range (1,200 feet) that has just rolled an attack roll, saving throw, or skill check to roll again and use the new result.
Interstellar Senses (Ex)
Distance does not affect a star fairy’s ability to see (or the DC of its Perception checks to see) anywhere within the same star system and has little impact within the same galaxy. It can make Perception checks to notice things that it has line of sight to within the same galaxy, with the base DC ranging from 10 (for Medium creatures and objects in the nearest star system over) to 50 (for Medium creatures and objects on the opposite side of the galaxy). The fairy can make a Perception check against this DC to hear when spoken messages are addressed to its bonded star, regardless of distance, and if successful hears the entirety of the message.
Plasma Wand (Su)
A star fairy’s wand shines with stellar plasma. A creature struck by it must succeed on a DC 25 Fortitude saving throw or contract severe radiation sickness. If it loses its wand, a star fairy can create a new one as move action; the old one vanishes.
Shining Inspiration (Sp)
A star fairy can inspire itself and others by projecting the hopes and dreams it has glimpsed across the ages. This spell functions like probability prediction, but costs 1 Resolve Point, can target any creature within long range (1,200 feet), and has a casting time of 1 move action.
Superior Starflight (Ex)
A star fairy can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air. When it wishes to fly to another world, it can make the journey within 2d6 hours within a system or 2d6 days in between systems, though when speed is required, it instead uses its interplanetary teleport ability to make the journey quickly.
Organization solitary, constellation (2–7), or train (1 with 1–5 kometes)
Star fairies are spawned by the raw cosmic forces that power stars blending with psychic impressions of interstellar ley lines that crisscross the physical universe. These psychic impressions shape star fairies, who come to sense and in turn influence the subtle forces of fate. With effort, they can rewrite reality on a deep level.
The psychic forces that give star fairies life also allow them to glimpse facets of the present across vast interstellar distances and glimpse facets of the future from the expectations and knowledge of distant civilizations. Due to the vast number of worlds they can perceive, however, star fairies often feel overwhelmed and struggle to make sense of the vast din of the cosmos.
Many star fairies are aloof, taciturn creatures who either feel the universe is too chaotic to ever make sense, or else they believe the actions of all creatures—possibly even themselves—are fixed and unchangeable due to the repeating patterns they notice over their vast lifespans. However, a few are eager to be proven wrong or buoyed by hope as bright as a star, and instead listen to the solar winds for changes to change the countless worlds they can hear.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.