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Gremlin, Hobkins

Hobkins Gremlin CR 1/2

This small, blue-gray humanoid has glowing eyes and huge ears on its round, oversized head.

XP 200
NE Small fey
Init +2; Senses low-light vision; Perception +9

DEFENSE HP 22

EAC 10; KAC 11
Fort +2, Ref +2, Will +3
Defensive Abilities out of phase; DR 5/cold iron

OFFENSE

Speed 30 ft.; minor levitation
Melee claw +3 (1d4–1 S)
Offensive Abilities collateral damage
Spell-Like Abilities (CL 1st)

At willdancing lights, ghost sound (DC 11), holographic image (1st-level, DC 12)

STATISTICS

Str –1, Dex +3, Con +1, Int +1, Wis +1, Cha +2
Skills Acrobatics +4, Bluff +9, Culture +4, Intimidate +4, Sense Motive +4, Stealth +9
Languages Aklo, Common

SPECIAL ABILITIES

Collateral Damage (Su)

Whenever an attack fails to damage a hobkins, whether due to the attack result being too low, a miss chance, or a failure to penetrate DR, as a reaction the hobkins can redirect the attack to any target that was in range of the original attack (if any). The attack can’t be redirected against the original attacker.

The attacker rolls a new attack and damage roll against the new target.

Minor Levitation (Su)

Hobkins generally float 1 inch above the ground. A hobkins can levitate up to 20 feet straight up as a move action, but at the end of the movement, unless it’s found something to cling to, it returns to 1 inch above the nearest flat surface below.

Out of Phase (Su)

Hobkins are slightly out of phase with the Material Plane, causing all ranged attacks against them to suffer a 75% miss chance, including spells that require ranged touch attack rolls. Anything that prevents teleportation spells or effects also prevents this ability from functioning.

ECOLOGY

Environment any
Organization solitary, gang (2–5), or infestation (6–30 plus 1 technomancer)

Like many gremlins, hobkins enjoy destroying things that others cherish, but unlike their jinkin cousins, hobkins delight in manipulating people into destroying their own belongings. Their favorite strategy is to use their spell-like abilities and their Intimidate skill to frighten a family. A hobkins may wait at a child’s window during a storm so that it appears pressed up against the glass when the lightning flashes, only to hide away when they check again. Once its victims work themselves into a frenzy, the gremlin gives them time to arm themselves, then reveals itself, leaping and floating out of reach to force panicked victims to throw anything at hand.

A hobkins stands 3 feet tall and weighs 15 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.