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Gremlin, Ghizmer

Ghizmer Gremlin CR 2

This tiny, ugly humanoid creature glows with a bluish light from within.

XP 600
CE Tiny fey (aether)
Init +4; Senses darkvision 120 ft., detect radiation, low-light vision; Perception +12
Aura tech malfunction (30 ft.)

DEFENSE HP 22

EAC 13; KAC 14
Fort +3, Ref +3, Will +5; DR 2/cold iron; Immunities radiation; SR 13

OFFENSE

Speed 30 ft., climb 20 ft., fly 20 ft. (Su, average)
Melee bite +7 (1d4+2 P) or claw +7 (1d4+2 S)
Space 2–1/2 ft.; Reach 0 ft.
Offensive Abilities consume power, power discharge
Spell-Like Abilities (CL 2nd)

3/daydetect tech
Constantdetect radiation

STATISTICS

Str –2, Dex +4, Con +2, Int –1, Wis +0, Cha +1
Skills Computers +7, Engineering +12, Sleight of Hand +12, Stealth +7
Languages Aklo
Other Abilities radiation sustenance

SPECIAL ABILITIES

Consume Power (Ex)

A ghizmer can consume power by touching an unattended, powered item or by succeeding on an attack targeting EAC against a powered object’s wielder. A successful touch drains 1d4 charges from the item. The ghizmer gains 2 temporary Hit Points for each charge drained. A ghizmer also gains 2 temporary Hit Points if it begins its turn in an irradiated area. It cannot gain more than 10 temporary Hit Points. The ghizmer retains these temporary Hit Points for 1 hour.

Power Discharge (Sp)

A ghizmer can spend 5 temporary Hit Points gained from consuming power to use magic missile or psychokinetic hand (CL 2nd).

Radiation Sustenance (Ex)

Whenever exposed to radiation, a ghizmer does not need to eat, drink, or breathe.

Tech Malfunction (Su)

A ghizmer emanates an aura that interferes with technological functions within 30 ft. If a creature using a technological item within the aura rolls a natural 1 on a check or an attack roll involving that item, and the item does not already have the broken condition, the item releases a blast of energy that deals 1d6 electricity damage to all adjacent creatures and objects, and gains the broken condition. A ghizmer can suppress or resume the effect as a move action.

ECOLOGY

Environment any urban or space
Organization solitary, pair, glitch (3–4), disaster (5–8), or colony (5–8 plus 2 technomancers and 1 envoy)

These malignant aethership pests originate in asteroid belts and moons. Ghizmers delight in causing havoc and use their power over aetherite to cause strange and dangerous mishaps in aetherships and aethertech so that the owners abandon them—allowing the gremlins to scrap them. Most settlements have standing bounties for ghizmer gremlins, typically paying anywhere between 20 to 60 gp per head. A typical ghizmer stands just over 1 foot tall and weighs 10 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.