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Blue Dragon, Young Adult

Young Adult Blue Dragon CR 11

XP 12,800
LE Huge dragon (earth)
Init +4; Senses blindsense 60 ft., darkvision 120 ft.; Perception +20
Aura frightful presence (170 ft., DC 18)


HP 183
EAC 24; KAC 26
Fort +15; Ref +13; Will +13; DR 5/magic; Immunities electricity, paralysis, sleep


Speed 40 ft., burrow 20 ft., fly 200 ft. (Ex, clumsy)
Melee bite +24 (4d6+19 P)
Multiattack bite +18 (4d6+19 P), 2 claws +18 (2d8+19 S), tail slap +18 (2d6+19 B)
Ranged aurora arc rifle +21 (2d12+11 E, critical arc 2d6)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Offensive Abilities breath weapon (80-ft. line, 12d8 E, Reflex DC 18 half, usable every 1d4 rounds), crush (4d6+19 B)
Spell-Like Abilities (CL 11th; melee +24)

1/daydimension door, overload systems (DC 17)
3/dayarcing surge (DC 16), discharge (DC 16), instant virus (DC 16), tongues
At willrecharge, see invisibility


Str +8; Dex +0; Con +5; Int +3; Wis +3; Cha +3
Skills Acrobatics +25 (+17 when flying), Bluff +25, Computers +20, Engineering +20, Mysticism +20
Languages Auran, Common, Draconic, Terran
Other Abilities sound imitation
Gear aurora arc rifle with 4 high-capacity batteries (40 charges each)


Sound Imitation (Ex)

A blue dragon can mimic any voice or sound it has heard by succeeding at a Bluff check opposed by a listener’s Sense Motive check.


Environment any
Organization solitary

Dragons are powerful, reptilian creatures of high intelligence and ingenuity. The vast majority of dragons fall into one of two categories: chromatic or metallic (though other categories exist). Chromatic dragons (see below) are usually evil, while metallic dragons are generally good and strive to better society. Some dragons develop the ability to take on the form of a humanoid or other biped to better integrate themselves into a surrounding community. After hatching from large eggs, dragons mature through 12 age categories: wyrmling (CR 3—4), very young (CR 5—6), young (CR 7–8), juvenile (CR 9—10), young adult (CR 11—12), adult (CR 13—14), mature adult (CR 15—16), old (CR 17—18), very old (CR 19—20), ancient (CR 21—22), wyrm (CR 23—24), and great wyrm (CR 25).

Dragons enjoy positions of rulership (often as CEOs) over the second-class humanoid citizens. Inveterate schemers, Triaxian dragons are always thinking ahead, and the risks involved in working for these dragons are matched only by the potential for lavish rewards.

Section 15: Copyright Notice

Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.