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Dragon, Ribbon

Ribbon Dragon CR 25

XP 1,638,400
NE Colossal dragon (void)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +41


HP 600; RP 8
EAC 41, KAC 42
Fort +23, Ref +23, Will +28
Defensive Abilities freedom of movement; DR 15/good; Immunities inhaled poison, cold, compulsion, curse, fire, paralysis, poison, sleep; Resistances acid 30; SR 35


Speed 50 ft., burrow 30 ft., fly 200 ft. (average; 6 hexes in space)
Melee bite +37 (16d12+37 P plus swallow whole)
Multiattack bite +31 (6d12+37 P plus swallow whole), 2 claws +31 (6d12+37 B and S each plus grab), tail slap +31 (6d12+37 B)
Space 30 ft.; Reach 20 ft.
Offensive Abilities breath weapon (50-ft. cone, 14d10 half fire/half divine power, Ref half, once every 1d4 rounds) constrict (6d12+37 B), swallow whole (8d10+25 A, EAC 41, KAC 38, 150 HP) Spell-Like Abilities (CL 19th) 6th (3/day)–ethereal jaunt, greater resistant armor, plane shift (DC 32), snuff life (DC 32) 5th (6/day)–dominate person (DC 31), teleport, wall of force 4th (at will)–enervation, greater invisibility


Str +12, Dex +2, Con +8, Int +2, Wis +6, Cha +15
Skills Acrobatics +46, Mysticism +46, Physical Science +41
Languages Abyssal, Celestial, Common, Draconic
Other Abilities no breath


Freedom of Movement (Su)

The ribbon dragon can move and attack normally, even under the influence of magic or effects that usually impede movement, such as paralysis and the slow spell. All attempts to grapple the ribbon dragon automatically fail. The ribbon dragon automatically succeeds on any checks made to escape a grapple or a pin. The ribbon dragon can also move and attack normally while underwater.

Greater Starflight (Su)

The ribbon dragon can survive in the void of outer space, and flies through outer space at incredible speeds. Although the exact travel time will vary from one trip to the next, a trip within a solar system normally takes the ribbon dragon 2d6 hours, and a trip beyond normally takes 2d6 days.

Riding the Ribbon (Su)

The ribbon dragon can expend two Resolve Points to create a rift in the fabric of space-time that it drags along in its wake. The rift is a pulsating and undulating wave of multicolored light five hexes wide (with the ribbon dragon at its center) that lasts for 10 rounds. Any vessels that pass through the rift take 10d4 points of damage (DC 30 Reflex save for half ) and its speed is reduced to 0.


Environment any vacuum
Organization solitary Flat and wingless, this draconic monster weaves through the vacuum of space, destroying all in its path. Its eyes blaze with the light of a thousand stars and it opens its terrible jaws wide to spew forth a superheated blast of stardust.

Old spacers all across the galaxy tell tales of how they encountered the ribbon dragon in the blackness between worlds, and how they just barely escaped to tell the tale. Each tale is more fantastical than the next. The dragon rarely seeks wealth or power in these tales, often only spreading a path of destruction across the stars.

Many of these tales share common themes; the dragon comes from out of nowhere and begins tearing vessels apart, often bringing the light of the stars in her wake and wreaking havoc on entire fleets.

Sages suggest that the ribbon dragon was the offspring of one of the gods of the void, most likely Israfel. Old scrolls tell of the ribbon dragon, named Tarakonawhetu, having hatched from the moon of a long-forgotten world and laying waste to everything in the solar system. The truth of this tale is the subject of hot debate every time that the ribbon dragon is sighted.

Section 15: Copyright Notice

Starjammer Core Rulebook – Starfinder Edition © 2017 Open Gaming LLC; Authors: Peter K. Ullmann, Kirby Flake, John Starjammer – Starfinder Compatible Edition © 2017 d20pfsrd.com Publishing; Authors: Peter K. Ullmann, Kirby Flake, John Reyst, Troy Daniels, Michael McNeill, Manuel A. Oaxaca, Allen Snyder, Michael Ritter; Conversion to Starfinder by Tyler Beck, Kim Frandsen, Michael Ritter, Peter K. Ullmann.