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Dragon, Meteor

Meteor Dragon CR 15

The ground shifts and groans as an immense reptilian form pulls itself from the impact crater, still glowing with the heat of impact.

XP 51,200
N Huge dragon (earth, fire)
Init +0; Senses blindsight (vibration) 60 ft., darkvision 60 ft., low-light vision; Perception +26


EAC 29; KAC 31
Fort +19, Ref +19, Will +15
Defensive Abilities hibernation; DR 15/adamantine; Immunities fire, paralysis, sleep, vacuum
Weaknesses vulnerability to cold


Speed 40 ft., burrow 20 ft., fly 200 ft. (Ex, clumsy)
Melee bite +29 (8d6+24 B & F; critical burn 4d6)
Multiattack bite +23 (8d6+24 B & F type; critical burn 4d6), 2 claws +23 (3d6+24 F & S), tail slap +23 (4d6+24 B & F)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Offensive Abilities breath weapon (20-ft. radius burst, 120 ft. range, 16d6 B plus push, DC 21, usable every 1d4 rounds), natural alloy


Str +9, Dex +0, Con +7, Int –2, Wis +5, Cha +5
Skills Acrobatics +26 (+18 while flying), Physical Science +26, Intimidate +31
Languages Draconic, Ignan, Terran


Breath Weapon (Ex)

The meteor dragon’s breath weapon consists of a rocky mass that fragments and explodes on impact with a hard surface.

Anyone failing their saving throw against the breath weapon is pushed ten feet away from the center of the burst (with the dragon choosing the exact destination if that is unclear).

Hibernation (Ex)

All cold damage is treated as nonlethal damage by the meteor dragon. A dragon reduced to 0 hit points by cold damage or suffocation goes into a state of deep hibernation, distinguishable from death only by examining the dragon for at least one minute and succeeding at a DC 30 Medicine or Physical Science check.

The hibernating dragon does not need to breath, heals 15 hit points per day, and will awaken from its hibernation if it is dealt more than 30 fire damage in a single round.

Natural Alloy (Ex)

Meteor dragons’ natural attacks ignore hardness of less than 30 and count as adamantine for the purposes of bypassing DR.

A hibernating meteor dragon collision deals 5d6 damage to a starship, awakening if it deals any damage to the hull, and an awakened dragon burrowing on a ship deals 1d6 damage directly to the hull for every 5 feet it moves.


Environment any
Organization solitary, pair, or shower (3–12)

Distant cousins of the outer dragons, meteor dragons spend most of their life cycle in the vacuum of space. Over countless millennia, they consume asteroids and grow until they are awakened by impact with a celestial body or sufficiently large starship.

Awakened meteor dragons are voracious, drawn to deposits of the same rare minerals that make up their bodies. Left to their own devices, the dragons ignore most humanoids, but consume the technology so many of them depend upon. They find adamantine alloy, batteries, and the power cores of starships particularly satisfying. These minerals collect in the dragon’s body, resulting in a corpse containing roughly 100,000 credits in adamantine alloy and other rare metals.

With enough food and time, a mated pair of meteor dragons will begin to populate nearby asteroids, abandoned starships, artificial satellites, and even liberated chunks of planets with their hibernating young. This process has created many unnaturally dense and mineral-rich asteroid fields that are even more dangerous than the risk of collision would imply.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.