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Zennoga CR 17

This armored humanoid figure towers over everything around it. It has several seemingly ornamental protrusions colored in various shades of metallic red, silver, and gray. Jets also extend from its back, stabilizing its flight.

XP 102,400
LE Huge construct (technological)
Init +8; Senses blindsight (thermal) 60 ft., darkvision 60 ft., low-light vision; Perception +29


EAC 31; KAC 33
Fort +17, Ref +17, Will +13
Defensive Abilities hardness 20; Immunities construct immunities, cold, electricity, fire, sonic; Resistances acid 20


Speed 60 ft., fly 120 ft. (Ex, perfect); booster jets
Melee slam +32 (6d12+28 B) or wrist blade +32 (6d12+28 S)
Ranged parallax laser rifle +29 (8d6+17 F; critical burn 4d6)
Offensive Abilities gravity manipulation
Spell-Like Abilities (CL 17th)

At willdimension door


Str +11, Dex +8, Con —, Int +1, Wis +5, Cha +2
Skills Acrobatics +34, Athletics +29, Intimidate +29
Languages Common, Zennoga
Other Abilities unliving
Gear blue force field (35 HP), parallax laser rifle with 2 batteries (100 charges each)


Booster Jets (Ex)

A zennoga can fly at 4 times its fly speed as a full action. It must move in a straight Line“>line while using its booster jets and does not provoke attacks of opportunity when it does so.

Gravity Manipulation (Ex)

As a standard action, a zennoga can influence gravity around it. It can use this ability to increase gravity in a wide burst or to pinpoint the increase in gravity to devastating effect.

The weaker form of gravity increase forces all creatures within 120 feet of the zennoga to succeed at a DC 22 Fortitude save or move at half their normal speed. The zennoga can use this ability additional times to impose greater reductions in speed. A creature affected by the zennoga’s gravity manipulation that fails a second Fortitude save moves at one quarter its normal speed (minimum 5 feet); a flying creature affected in this manner immediately falls. This reduction in speed lasts while a creature remains within the 120-foot radius. An affected creature that leaves the radius and returns incurs the same penalties to its speed. The change in gravity lasts for 1 minute after the most recent use of this ability; affected areas no longer in the 120-foot radius immediate revert to normal gravity. Zennogas are immune to this ability.

The intense form of gravity increase has no effect on flesh but causes great strain on inorganic material, granting the zennoga a +20 circumstance bonus to sunder combat maneuver attempts within 1 round of using this ability. If the zennoga is successful, it deals maximum damage to the object. An attended or magical object can make a DC 22 Fortitude save to avoid this effect.


Environment any
Organization solitary, crew (2–12)

Zennoga are autonomous and powerful constructs, standing 21 feet tall and weighing 15,000 pounds.

Despite their independent natures, they all have a uniform appearance, with red covering much of the body, dark gray prominently featured on the chest, and two shades of gray coloring the many protrusions jutting from its humanoid chassis.

While their faces feature eyes, they have an array of sensors that allow them to visualize foes in many different spectra.

Zennoga all owe fealty to a golden obelisk buried deep within their home world. This obelisk is a deity-like being that seeks energy and raw materials for an end goal not even known to its zennoga minions. Scholars who have studied the zennoga and the golden obelisk believe the unique entity seeks to replicate itself and, along with its partner, transform the universe into a cold, mechanistic utopia. The obelisk arrived from beyond the known universe, either from a demiplane creche or an alternate Prime Material plane and selected an unpopulated planet with the greatest natural resources, including an exotic form of radiation found at the world’s core. It gained a taste for magic and advanced technology when a spacefaring race attempted to settle the planet. The first zennoga created by the obelisk wiped out the settlers and retrieved their raw materials and machines for the obelisk. This first contact, while unfortunate for the settlers, proved beneficial for the obelisk, which could then create new minions capable of spaceflight. Zennoga prowled the nearby planets and neighboring star system to wrest ever more powerful energy sources and technologically advanced materials from intelligent species. It spawned more powerful zennoga and learned to develop planetary defenses. An armada of two dozen ships sent in retaliation for the zennoga’s depredations was unable to penetrate the obelisk’s global force field. One ship barely survived the carnage as a swarm of planet-side zennoga devastated the armada and the obelisk’s star system and its neighbor received a quarantine as the defeated species fled the horrific machines. The damage was done, though, and the obelisk developed new zennoga able to cross great distances.

Zennoga are strangely honorable constructs and attack creatures or ships they regard as superior. They ignore enemies with lesser technology and only retaliate when damaged by inferior foes. While many are grateful for zennoga not engaging in wholesale slaughter of everything they encounter, they are disturbed by the zennoga’s harvesting of advanced technology to further their deity machine’s progress toward its end goal. Neighboring worlds sometimes unite to launch pyrrhic attacks on the zennoga to prevent it from leaving with advanced machinery.

Some cultures have also learned to entice the zennoga with promises of information on even more advanced species.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.