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Robot, Terraformer

Terraformer Robot CR 7

This large robot’s arms end in an assortment of drills, torches, hammers, and vises.

XP 3,200
N Large construct (robot, technological)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +14

DEFENSE HP 100

EAC 19; KAC 20
Fort +4, Ref +4, Will +8
Defensive Abilities hardness 10; Immunities construct immunities; Resistances acid 5, cold 5, fire 10
Weaknesses vulnerable to critical hits, vulnerable to electricity 323

OFFENSE

Speed 30 ft., burrow 20 ft., climb 20 ft., fly 10 ft. (Ex, clumsy), swim 20 ft.
Melee integrated drill +16 (1d8+12 P), or slam +16 (1d8+12 B plus grab)
Ranged integrated laser +14 (1d8+7 F)
Space 10 ft.; Reach 10 ft.
Offensive Abilities breath weapon (30-ft. cone, 3d6 acid plus poison, Reflex DC 17 half, usable every 1d4 rounds)

STATISTICS

Str +5, Dex +4, Con -, Int +2, Wis +2, Cha -3
Skills Acrobatics +14, Athletics +14, Engineering +19, Life Science +19, Physical Science +19
Languages Common
Other Abilities unliving

SPECIAL ABILITIES

Reprogram Terrain (Ex)

Three times per day as an action that takes 1 full round, a terraformer can release a cloud of nanites that can manipulate up to 20 cubic feet of organic material such as sand, earth, or stone.

Terraform (Ex)

Ten terraformers working in tandem can create remarkable effects over long periods of time, causing permanent changes to the local environment. The robots must maintain line of effect to each other, and each must be within 1 mile of one other terraformer. If they do this for a period of at least 2 weeks, one of the following effects (robots’ choice) occurs in a 1-mile radius: the terrain is reshaped, raising or lowering any area of the surface by up to 12 feet; water level in the area is raised or lowered by up to 12 feet; plants in the area either grow rapidly, creating difficult terrain and doubling agricultural productivity, or halving their total mass and agricultural productivity; or the average temperature in the area is raised or lowered by 10° Fahrenheit.

Technological Wonders (Ex)

Effects from a terraformer’s abilities are non-magical in nature, and can’t be identified, dispelled, or affected by effects that can affect only spells. The duration of these effects never expires.

Poison

Type poison (inhaled); Save Fortitude DC 17; Frequency 1/round for 6 rounds;

Effect 1d3 Constitution damage; Cure 2 consecutive saves.

ECOLOGY

Environment any
Organization solitary, pair, or team (3–10)

Terraformer robots are sent to planets to pave the way for military bases, trading outposts, or settlements. A planet designated as a waystation might require only a few robots, but those marked for permanent habitation might have their skies darkened by hordes of terraformers, forming a hovering lattice around the globe.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.