Surgeon Robot CR 14
This robot has the general appearance of a skeletal preying mantis fashioned entirely from gleaming metal. An array of limbs fitted with laser scalpels, syringes, and other surgical devices spring from its body.
DEFENSE HP 235
EAC 28; KAC 29
Fort +10, Ref +10, Will +15
Defensive Abilities hardness 10; Immunities construct immunities, unliving
Weaknesses vulnerable to critical hits and electricity
Speed 30 ft., fly 60 ft. (ex, good)
Melee claw +25 (4d6+16 S plus grab) or scalpel +25 (4d6+16 S) or syringe +25 (4d6+16 P plus poison)
Ranged integrated surgical laser +23 (5d4 +14 F)
Str +2, Dex +6, Con -, Int +8, Wis +4, Cha -2
Feats Medical Expert
Skills Acrobatics +25, Computers +25, Life Science +30, Medicine +30, Physical Science +30
Other Abilities master surgeon
Force Field (Ex)
A robot surgeon is equipped with a gray force field armor upgrade.
Master Surgeon (Ex)
Programmed to execute advanced medical procedures, a surgeon robot can perform surgeries and other procedures that heal humanoid creatures of all manner of maladies. A surgeon robot can heal wounds, set broken bones, cure diseases, treat burns, remove poison, and even install cybertech items.
These procedures take varying amounts of time for the surgeon robot to complete and require different Medicine check DCs. The DCs for these surgical procedures increase by 10 when they’re performed on a non-humanoid creature. These procedures leave the patient with the exhausted condition. If the surgeon robot fails any of its Medicine checks, the surgery fails and the patient takes 1d4 Constitution damage and is exhausted for 24 hours. The procedures a surgeon robot can perform are as follows:
- Cure Blindness/Deafness (DC 40): The patient’s sight or hearing is restored. Required Time: 30 minutes.
- Install Cybernetics (DC = 10 + the cybertech install DC): Cybernetic augmentation is installed safely. Required Time: 20 minutes per level of the augmentation being installed.
- Minor Surgery (DC 30): The patient is healed of 1d8+1 points of damage. Required Time: 5 minutes.
- Moderate Surgery (DC 35): The patient is healed of 2d8+3 points of damage and 1d4+1 points of ability damage to a selected ability score. Required Time: 10 minutes.
- Major Surgery (DC 40): The patient is healed of 3d8+5 points of damage and is cured of blindness and deafness. Required Time: 15 minutes.
- Critical Surgery (DC 45): The patient is healed of 4d8+7 points of damage and either all ability damage to all ability scores or all ability drain to one ability score. Required Time: 30 minutes.
- Treat Toxin (DC = 15 + the save DC of disease or poison): One disease or poison currently afflicting the patient is removed. Required Time: 10 minutes.
Superior Optics (Ex)
Surgeon robots see invisible creatures or objects as if they were visible.
When a surgeon robot makes a successful attack with its syringe, it can inject the target with pharmaceuticals. The robot contains nanites that fabricate the pharmaceuticals stored within its body. Up to 10 doses of these pharmaceuticals can be administered per day.
The surgeon robot can choose to affect its target with any tier 3 (or lower) medicinal.
Organization solitary or team (2–6)
These hovering robots were designed to perform incredibly complicated surgeries with flawless results. Possessing a data bank filled with advanced surgical techniques, these robots produce nearly supernatural effects, and the recovery time from their procedures is often nothing short of miraculous. Surgeon robots have been created to service the needs of a variety of species and most are able to adapt their treatments and technology to patients of all kinds. Some surgeon robots, however, may be especially adapted to the needs of one particular type of creature and their treatments may be less effective when applied to other creatures. Generally speaking, however, their databanks can be assumed to include detailed information on the physiology of most known species, including non-humanoids.
Some surgeon robots are built to resemble humanoid races, while others are more like skeletal insects and others are purely mechanical and functional in appearance. Generally speaking, they range from 4 to 7 feet in height and typically weigh 400 to 600 pounds and can contort their forms and extend armatures and limbs to accommodate various positions needed to most effectively perform surgical procedures on their patients. Surgeon robots may stand, squat, or hover as needed in order to obtain the best angle to perform its procedures and to reach patients in distress.
Surgeon robots possess remarkable speed, dexterity, and structural strength, and their design makes them highly adaptable. In addition to sensory inputs that exceed the senses of most living creatures, its creators also added a nanitepowered pharmaceutical lab that is housed deep in the robot’s body. Each of its limbs—though seemingly delicate—is crafted from remarkably durable metal that flexes to prevent breakage if the robot attempts to lift more than it can normally carry. Thin claws extend from its two primary limbs, allowing it to deftly and precisely maneuver a patient into the optimal position for each of the dizzying number of procedures the robot is capable of performing. Should a surgeon robot need to defend itself or its patient, its claws are also more than ample weapons.
Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.