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Robot, Myrmidon

Myrmidon Robot CR 11

This metallic creature has pincer-tipped arms and a single red eye–it flies with eerie grace via blasts of fire from its back.

XP 12,800
N Large construct (robot, technological)
Init +5; Senses darkvision 60 ft., low-light vision, superior optics; Perception +22

DEFENSE HP 180

EAC 24; KAC 26
Fort +14, Ref +14, Will +11
Defensive Abilities hardness 10, resilience; Immunities cold, construct immunities
Weaknesses vulnerable to critical hits, vulnerable to electricity

OFFENSE

Speed 20 ft., fly 90 ft. (ex, perfect)
Melee claws +21 (2d8+19 P plus grab) or quantum lashes +21 (4d6 force/19-20,)
Ranged laser rifle +23 (3d8+11 F)
Space 10 ft.; Reach 5 ft. (20 ft. with quantum lash)
Offensive Abilities constrict (1d6+8 B), rockets

STATISTICS

Str +8, Dex +5, Con -, Int +0, Wis +3, Cha -3
Skills Acrobatics +25, Athletics +22, Engineering +22
Languages Common
Other Abilities unliving

SPECIAL ABILITIES

Laser Rifle (Ex)

A myrmidon’s eye is an integrated laser rifle with a range increment of 250 feet.

Quantum Lash (Ex)

A myrmidon’s two facial tentacles lash out with surprising force and are capable of extending up to a reach of 20 feet.

These lashes are primary attacks that deal force damage on a hit. They target the defender’s KAC. A quantum lash threatens a critical hit on a natural 19–20. A quantum lash that strikes a force field or force effect has a chance to disrupt that effect. Against a magical force effect like a wall of force, the myrmidon makes a special check as if it were casting dispel magic against the effect (CL 11th). Against a robot’s force field, the robot struck must succeed at a DC 18 Fortitude save or its force field deactivates for 1d10 rounds, after which time the robot reactivates at the same hit point total it was at before it was deactivated.

Resilience (Ex)

Myrmidons receive a +3 racial bonus on all saving throws.

Rockets (Ex)

As a standard action, a myrmidon can fire a rocket to a range of 800 feet. A rocket explodes on impact in a 30-foot-radius burst, dealing 6d6 points of fire damage and 6d6 points of bludgeoning damage to all creatures in the area (Reflex DC 18 half). A myrmidon carries a maximum of five rockets. It can replenish fired rockets at the rate of one per 12 hours, crafting new rockets from scrap metal and other collected components.

Superior Optics (Ex)

Myrmidons see invisible creatures and objects as if they were visible.

ECOLOGY

Environment any
Organization solitary or unit (2–6)

Myrmidons are highly mobile robots programmed to patrol the skies above important locations. They react with swift violence, interpret anomalous sensory input as proof of hostile intent and rain destruction on the offending target immediately and without mercy. Most have been programmed to communicate, but they rarely hesitate in their carnage to do so.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.