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Robot, Illusion Unit

Illusion Unit CR 14

XP 38,400
N Medium construct (technological)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +26


EAC 27; KAC 28
Fort +10, Ref +13, Will +15
Immunities construct immunities


Speed 20 ft., fly 30 ft. (Ex, perfect)
Melee slam +22 (6d6+14 B)
Ranged illusionary blast +24 (3d12+18 varies)
Spells Known (CL 14th; melee +22)

5th (3/day)holographic terrain (DC 24), unwilling guardian (DC 24)
4th (6/day)greater invisibility, holographic image (DC 23), overload systems (DC 23), resilient sphere (DC 23)
3rd (at will)displacement, tongues


Str +0, Dex +6, Con —, Int +8, Wis +4, Cha +4
Skills Bluff +31, Mysticism +31
Languages Common, any two others
Other Abilities unliving


Illusionary Blast (Sp)

As an action, the illusion unit can make a ranged attack roll against a single target. This attack has a range increment of 100 feet and deals one of the following damage types of the illusion unit’s choice: acid, electricity, fire, or sonic. On a hit, the target can make a DC 22 Will save for half damage.


Environment any
Organization solitary

While the basic equipment within the illusion unit was designed for live entertainment, the robot has been adopted by covert ops units as a tool for widespread misdirection. The technomagical illusions are capable of overwhelming the enemy, turning them against themselves, and even killing them with ultra-real phantasms.

Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko