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Robot, Heavy Infantry Unit

Heavy Infantry Unit CR 12

XP 19,200
Robot soldier
N Medium construct (technological)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +22


EAC 31; KAC 33
Fort +12, Ref +10, Will +11
Immunities construct immunities


Speed 40 ft.
Melee accelerated starknife +23 (4d8+17 F & P) or Multiattack 3 accelerated starknife +17 (4d8+17 F & P)
Ranged perihelion laser rifle +27 (5d6+12 F, crit burn 2d6) or incendiary grenade +26 (5d6 F, 3d6 burn, 15 ft.) or
Multiattack 3 perihelion laser rifle +22 (5d6+12 F, crit burn 2d6)
Offensive Abilities intense focus, sniper’s aim


Str +5, Dex +8, Con —, Int +1, Wis +4, Cha -2
Skills Athletics +27
Languages Common
Other Abilities unliving
Gear superior Iridishell armor, accelerated starknife, perihelion laser rifle, 2 incendiary grenade IV


Environment any
Organization solitary, pair, or squad (3-6)

Heavy infantry units are terrors of frontier battlefields, deployed by conquering armies on primitive worlds. I’ve heard tales of a single squad of these robots capturing an entire continent-spanning empire after being dropped into the imperial palace. This is still a formidable design against modern forces, making use of heavy weapons and armor, superior combat programming, and intelligent tactics.

Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko