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Robot, Gearsman

Gearsman Robot CR 4

As this humanoid automaton levels his spear, energy courses down its length.

XP 1,200
N Medium construct (technological)
Init +0; Senses low-light vision 60 ft, darkvision 60 ft; Perception +10


EAC 16; KAC 17
Fort +1, Ref +1, Will +5; DR 2/-; Immunities construct traits


Speed 20 ft
Melee survival knife +9 (1d4+9 plus 1d6 E)
Ranged thunderstrike sonic pistol +11 (1d8 So; critical deafen [DC 15])
Offensive Abilities charge weapon


Str +3, Dex +1, Con -, Int +3, Wis +1, Cha +0
Skills Computers +10, Engineering +15, Physical Science +10, Profession (any) +15, Sense Motive +10
Languages Common
Other Abilities adaptive learning, nanite repair


Adaptive Learning (Ex)

A gearsman has a number of bonus skill ranks equal to its CR that can be reprogrammed to apply to any one skill— these ranks can’t be split among multiple skills and must apply to one skill. A gearsman can change what skill these bonus ranks apply to up to once per day by concentrating for 1 minute, during which time it can take no other actions.

Charge Weapon (Ex)

Any melee metal weapon wielded by a gearsman becomes charged with electricity and deals 1d6 additional points of electricity damage on a hit.

Nanite Repair (Ex)

A gearsman’s nanites heal it, restoring a number of hit points equal to its CR every hour (4 hit points per hour for most gearsmen). Once per day, as a full-round action, a gearsman can heal itself or any robot it touches of 4d6 points of damage.


Environment any
Organization solitary, pair, or squad (3–12)

Despite their construction, gearsmen move fluidly. For reasons known only to themselves, gearsmen willingly serve as shock troops and guards, performing their tasks with mechanical detachment and coldly logical efficiency. Yet they serve a purpose beyond their current directives— an objective installed in them when they were first created. Gearsmen disobey their putative masters whenever an order contradicts these mysterious internal directives. When questioned about their lapses, gearsmen answer with only silence. Their lack of a functional mouth doesn’t prevent them from talking, though most speak rarely. When they do talk, they speak with shrill, oddly distorted speech devoid of emotion and nuance, and their voices are all eerily alike.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.