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Robot, Courier

Courier CR 4

XP 1,200
N Medium construct (technological)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +10


EAC 16; KAC 17
Fort +2, Ref +6, Will +2
Immunities construct immunities


Speed 60 ft., climb 30 ft.
Melee slam +9 (1d4+5 B)
Ranged laser +11 (1d6+6 F)


Str +1, Dex +5, Con —, Int +3, Wis +1, Cha -1
Skills Acrobatics +15, Stealth +15
Other Abilities unliving


Environment any
Organization solitary

Couriers are just that: robots that deliver important goods quickly. They usually operate in urban environments, skittering about on skyscrapers like metal spiders. As tireless constructs, they can also make long overland journeys without pausing for meals or sleep. However, this is only economical in areas where larger vehicles are unable to operate, including thick jungles or in tight subterranean tunnels.

To protect their cargo, these robots feature a built-in laser rifle to pick off attackers before they can close. A courier’s primary defense is its speed, however, and it will only fight opponents that it cannot outrun.


Couriers may be adapted to a particular environment. Examples include:

  • Underground: Add “blindsense (vibration) 60 ft.” to Senses. Replace “climb 30 ft.” with “burrow 30 ft.”
  • Underwater: Lower saving throws by 1, and add “amphibious” to Other Abilities. Add the aquatic subtype, replace “climb 30 ft.” with “swim 60 ft.,” and add “Athletics +15” to Skills.
  • Vacuum: Replace “climb 30 ft.” with “fly 30 ft. (Su, perfect).”
Section 15: Copyright Notice

Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko