Autonomous Repair Unit CR 8
DEFENSE HP 115
EAC 20; KAC 21
Fort +6, Ref +6, Will +6
Immunities construct immunities
Speed 30 ft.
Melee buzzblade dueling sword +16 (2d6+10 S)
Ranged red star plasma pistol +18 (1d8+8 E & F, crit burn 1d8)
Offensive Abilities improved overcharge, overload
Str +2, Dex +4, Con —, Int +6, Wis +2, Cha -2
Skills Computers +21, Engineering +21, Physical Sciences +21
Other Abilities expert rig, miracle worker 1/day, remote hack, unliving, wireless hack
Gear buzzblade dueling sword, red star plasma pistol
Target Tracking (Ex)
As a move action, the autonomous repair unit can designate and track two targets, gaining a +2 bonus to attack rolls against each.
Autonomous repair units are valuable editions to any large starship or space station. They are capable of analyzing and repairing damage without direction from the crew. But more and more, autonomous repair units are being fielded by mercenary companies that lack a dedicated mechanic and computer expert. The unit’s ability to overcharge and even overload equipment can give a squad an invaluable edge in combat. And when equipped with decent weapons, a repair unit can even serve as a fair guard in its own right.
Fielo’s Guide to Known Space Robots of Known Space Copyright © 2017, Paul Stefko. Author Paul Stefko