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Retriever

Retriever CR 11 (Combatant)

XP 12,800
CE Huge construct (extraplanar, magical)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +20

DEFENSE

HP 180
EAC 24; KAC 26
Fort +11; Ref +11; Will +8
Defensive Abilities fast healing 5; DR 10/adamantine; Immunities construct immunities

OFFENSE

Speed 50 ft.; relentless
Melee bite +24 (4d6+19P plus grab), or claw +24 (4d6+19S)
Multiattack 4 claws +18 (2d6+19S)
Ranged eye ray +21 (3d8+11 or petrification)
Space 15 ft.; Reach 15 ft.
Offensive Abilities x

STATISTICS

Str +8; Dex +3; Con –; Int -3; Wis +5; Cha -5
Skills Athletics +25, Intimidate +20, Survival +20
Languages Abyssal (cannot speak)
Other Abilities unliving

SPECIAL ABILITIES

Eye Ray (Su)

A retriever’s eyes can produce four different magical rays, each with a range of 100 feet.

Each round, it can fire one ray as a swift action. A particular ray is only usable once every 4 rounds. The eye ray effects are the following:

Cold: Deals 3d8+11C damage. Critical: staggered (Fort DC 18 negates)

Electricity: Deals 3d8+11E damage. Critical: arc 2d6.

Fire: Deals 3d8+11F damage. Critical: burn 2d6.

Petrification: target must succeed on a DC 18 Fortitude save or be affected as by the flesh to stone spell.

Relentless (Su)

A retriever is constantly under the effects of spider climb and surface stride (see Starfarer’s Companion); these abilities cannot be dispelled.

ECOLOGY

Environment any (Abyss)
Organization solitary

Retrievers are spider-shaped constructs from the demonic realm of the Abyss. This automaton is fashioned from the souls of the damned and serves as the errand-beast of powerful demon lords and demon princes. Retrievers have an unerring ability to find their designated target and possess a number of magical rays that enable it to deal with any threats in its path.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.