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Iron Cobra

Iron Cobra CR 2 (Combatant)

XP 600
N Small construct (magical)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +7


HP 25
EAC 13; KAC 15
Fort +2; Ref +2; Will -1
DR 5/–; Immunities construct immunities; SR 13


Speed 40 ft.
Melee bite +11 (1d6+4P plus poison)


Str +2; Dex +4; Con –; Int –; Wis +1; Cha -5
Skills Athletics +7, Stealth +7
Other Abilities find target, mindless, unliving


Find Target (Su)

Once per day, an iron cobra’s creator can order it to find and kill a specific creature within 1 mile, which the iron cobra can unerringly locate and follow. The creator must have seen or be holding an item from the specified creature for this order to function.

Poison (Ex)

An iron cobra’s bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. The reservoir holds enough poison for 3 successful bite attacks, after which the creature merely deals bite damage. Refilling the reservoir takes 5 rounds and provokes attacks of opportunity. The creator can fill the reservoir with any injury poison (typically viper snake venom), though acid, alchemical substances, and even stranger liquids have been used.


Environment any
Organization solitary, pair, or nest (3-10)

Iron cobras are serpentine constructs animated by magic to serve as guardians or assassins.

The average iron cobra appears to be a viper made from overlapping iron plates. They possess a reservoir in their heads that is filled with venom to be injected into targets through their metallic fangs.

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.