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Golem, Steamwerks

Steamwerks Golem CR 14

This bloated thing of iron and steel is filthy with soot and oil, its rusting form moving with considerable quickness. Steam belches from countless vents and apertures while its movement is accompanied by the scraping and grinding sound of protesting metal.

XP 38,400
N Large construct (magical)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +22


EAC 28; KAC 30
Fort +16, Ref +16, Will +12; DR 15/adamantine; Immunities construct immunities, magic


Speed 20 ft.
Melee integrated mach I swoop hammer +27 (5d10+22 B; critical knockdown)
Ranged spear strut +24 (5d10+14 P)
Space 10 ft.; Reach 10 ft.
Offensive Abilities spear struts


Str +8, Dex +6, Con —, Int —, Wis +0, Cha +0
Other Abilities mindless, unliving
Gear integrated mach I swoop hammer


Immunity to Magic (Ex)

A steamwerks golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a steamwerks golem, as noted below.

Any spell that would cause electricity damage instead causes the golem to be slow (as the spell) for 2d4 rounds.

Any spell that would cause fire damage instead removes any slow effect from the golem and heals it 1 hit point for every 3 damage the spell would have done.

Entropic grasp and any effect that causes rust has its normal effect.

Spear Struts (Ex)

The steamwerks golem can pull a strut from its body once a round as a swift action, dealing itself 1d4 damage that ignores DR. It can be thrown as a spear dealing the listed damage but is destroyed on impact.


Environment any
Organization solitary or team (3–4)

A steamwerks golem is a curious collection of heavy industrialized armor, machines and plating rolled into a large but surprisingly agile construct.

Standing at just over ten feet tall and weighing 2,700 pounds the steamwerks golem is able to repeat simple phrases programmed into its making during creation.

Certain companies use steamwerks golems for harder work and create larger specimens as a result. Many specialize in work such as deep mining or dangerous security work. Tales abound of vast steamwerks golems the size of small towns that are used to coordinate various tasks into a single entity. That these creatures sometimes go berserk is a fact few like to admit.

Steamwerks golems can have alternate melee weapons integrated rather then their typical hammer, such as security golems with shock truncheons. Combat models are also sometimes seen with integrated ranged weapons, but most owners are satisfied with the golem’s spear struts.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.