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Golem, Conveyance

Conveyance Golem CR 7

This flying metal skimmer has a windowed compartment, but the window provides no view inside. The front part of the skimmer parts vertically, giving it the appearance of a metallic maw.

XP 4,800
N Huge construct (technological)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +19


EAC 19; KAC 21
Fort +7, Ref +7, Will +4; DR 10/adamantine; Immunities construct immunities, electricity; Resist acid 10, cold 10, fire 10


Speed 40 ft., fly 60 ft. (Ex, good)
Melee bite +18 (2d6+12 B plus swallow whole) or slam +18 (1d8+12 B)
Multiattack bite +12 (2d6+12 B plus swallow whole) and 2 slams +12 (1d8+12 B)
Space 15 ft.; Reach 15 ft.
Offensive Abilities restraining tentacles, subduing gas, swallow whole (2d6+12 B, EAC 19, KAC 17, 25 HP)


Str +5, Dex +2, Con —, Int –4, Wis +4, Cha +0
Feats Improved Combat Maneuver (bull rush)
Other Abilities transformation


Restraining Tentacles (Ex)

A conveyance golem possesses 8 restraining tentacles in its interior.

It can only grapple opponents it has swallowed whole with these tentacles. The tentacles have 19 hp but otherwise have the same statistics as the golem. Damaging the tentacles deals no damage to the golem.

Subduing Gas (Ex)

Once every 1d4 rounds, a conveyance golem can release an aerosol that induces unconsciousness. This only affects creatures it has swallowed whole.

Swallow Whole (Ex)

A creature swallowed by a conveyance golem is no longer considered grappled unless the golem’s restraining tentacles grab the creature. A swallowed creature must still succeed at a grapple check to return to the golem’s “mouth.” The golem can choose not to deal bludgeoning damage to creatures it has swallowed whole. If a creature cuts through the golem’s bolstered interior, the cut benefits from a make whole effect at the beginning of the golem’s next turn.

Transformation (Ex)

A conveyance golem can adapt to its environment as a transport device.

As a full-round action, it can reconfigure itself as an air- or space-borne vehicle, a ground-based vehicle, or seaborne vehicle. Its base configuration is as an airborne vehicle. When it switches to a ground-based vehicle, it loses its fly speed and slam attack, but its base speed increases to 80 ft. As a seaborne vehicle, it loses its fly speed and instead gains a swim speed of 60 feet. In all cases, the creatures contained within the golem (either willingly or not) do not suffer from a change in environment.

Conveyance Golem Subduing Gas

Type poison (inhaled); Save Fortitude DC 15; Track Constitution (special); Frequency 1/minute for 6 minutes

Effect progression track is Healthy—Unconscious; no end state. Damage to a victim wakes up the victim.

Cure 2 consecutive saves


Environment any
Organization solitary

Conveyance golems provide comfortable travel for creatures negotiating their service from their owners. Their interiors are climate-controlled to the specifications of their inhabitants. They have rudimentary intelligence, allowing them to follow a programmed set of instructions, usually getting clients to their destinations as quickly and safely as possible. Since they are immune to the rigors of space, they provide short-distance transportation among asteroids or other closely-clustered objects.

Conveyance golems are capable of passing through multiple environments and change their forms to suit the conditions. For those within, a few seconds of freefall or seemingly uncontrolled driving proves unsettling as the golems change form, but they take precautions to ensure their passengers remain otherwise unbothered by the transformation.

Unscrupulous owners can also employ conveyance golems in kidnappings. The golems can quickly transform themselves to create openings with which to snag creatures. The interior restraints used to keep passengers safe also work to pin unwilling captives. The climate control can instead pump anesthetizing gas to incapacitate victims. When all else fails, the golems make the transportation highly turbulent to throw victims around the interior.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.