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Golem, Clay

Clay Golem CR 10 (Combatant)

XP 9,600
N Large construct (magical)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +19

DEFENSE

HP 165
EAC 23; KAC 25
Fort +10; Ref +10; Will +7
DR 10/adamantine and bludgeoning; Immunities construct immunities, magic

OFFENSE

Speed 20 ft.
Melee slam +23 (2d10+18B plus cursed wound)
Space 10 ft.; Reach 10 ft.
Offensive Abilities berserk, haste

STATISTICS

Str +8; Dex +3; Con –; Int –; Wis +5; Cha +0
Other Abilities mindless, unliving

SPECIAL ABILITIES

Berserk (Ex)

When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.

Cursed Wound (Ex)

The damage a clay golem deals doesn’t heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a DC 17 caster level check, or the healing has no effect on the injured creature.

Haste (Su)

After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a swift action. The effect lasts 3 rounds and is otherwise the same as the spell.

Immunity to Magic (Ex)

A clay golem is immune to any spell or spell-like ability that allows spell resistance.

In addition, certain spells and effects function differently against the creature, as noted below.

  • A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage (no save).
  • An earthquake* spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage (no save).
  • Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A clay golem gets no saving throw against magical attacks that deal acid damage.

ECOLOGY

Environment any
Organization solitary or gang (2-4)

Golems are magical constructs that are created to act as guardians and servants. They are constructed using a base material and then given life by using magical rituals to entrap an elemental spirit within the body. The creation of a golem is often a long and expensive task.

Golems are mindless and rely on the orders of their master. They follow the orders that are given to them in the simplest and most uncomplicated manner. They are incapable of complex strategy or tactics.

There are many different types of golems; each of which possess different powers based on its type. The golems described here are the most common types encountered in a fantasy world.

Clay golems are constructed of high quality, densely- packed clay. Their bodies are enchanted to resist physical impacts and magical assaults. These golems are so powerful that their strikes require extra time to heal and often resist magical efforts to heal more quickly.

The average clay golem stands over 8 feet tall and weighs about 600 pounds (60 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.