- Anacite Augmentations
Anacite Wingbot CR 1/2
EAC 10; KAC 12
Fort +0; Ref +0; Will –2
Immunities construct immunities
Weaknesses sunlight dependency
Speed 40 ft., fly 40 ft. (Ex, average)
Melee bite +4 (1d6+2 P)
Ranged laser ray +7 (1d4 F; critical burn 1d4)
Offensive Abilities trill
An anacite can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.
Sunlight Dependency (Ex)
Anacites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, they gain the sickened condition.
An anacite wingbot can create a shrill trilling noise as a standard action. Any creature within 30 feet, other than anacite wingbots, must succeed at a DC 9 Fortitude saving throw or be sickened for 1d3 rounds. Whether successful or not, a creature can’t be affected by the same anacite wingbot’s trill for 24 hours.
Organization solitary or flock (2–6)
A race of machines left behind by eons-departed masters, these constructs developed the capacity for evolution and self-improvement, creating an entire mechanical ecosystem.
The most common design for anacites is a basic arthropodan form of silvery metal, with multiple legs for efficient travel and claws or manipulators for accomplishing their assigned tasks.
Depending on their role, however, an anacite might be anything from a bulldozer-sized mining specialist to a floating electronic brain designed for advanced problem-solving, and even those anacites who fit the stereotypical metal-insect design usually have a modification or two, and almost all anacites can reconfigure parts of themselves to adapt to their circumstances.
In the uncounted millennia since the departure of the so-called “First Ones,” anacites have not been idle. The two primary factions of anacites, Those Who Wait and Those Who Become, have very different ideas of their purpose in life, yet the two are more alike than different. While they variously wait for the First Ones to return or work toward taking on their progenitors’ mantle, anacites endlessly strive to acquire wealth and influence in preparation for their great goal’s fulfillment.
While “anacite” officially refers only to the sentient varieties many off-worlders use it as a catchall term for the world’s mechanical life.
These artificial creatures lack basic sentience yet nevertheless reproduce and fill one of the planet’s ecological niches. These 4-foot-long machines whir from ridge to ridge on wings glittering with solar panels, feeding on the blazing light of the sun. Wingbots can be territorial, and they occasionally attack off-worlders or other anacites.
Many anacites see their constructed forms as the pinnacle of evolution, and they strive to help others gain this perfection by selling augmentations, making sizable profits in the process.
Antitoxin Membrane; System Skin Augmentation Cybernetic Level 5 Price 3,000
An antitoxin membrane consists of a colony of nanobots that operate on the molecular level to counter certain toxins. An antitoxin membrane provides a +4 circumstance bonus to saving throws against contact and injury diseases and poisons.
Shortwave Receiver-Transmitter; System Brain Augmentation Cybernetic Level 7 Price 6,500
A shortwave receiver-transmitter grants you the anacite’s shortwave ability.
Voice Amplifier; System Throat Augmentation Cybernetic Level 1 Price 125 A voice amplifier greatly increases the volume of your voice.
You can switch a voice amplifier on or off as a swift action.
Starfinder Alien Archive © 2017, Paizo Inc.; Authors: John Compton, Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Jason Keeley, Jon Keith, Steve Kenson, Isabelle Lee, Lyz Liddell, Robert G. McCreary, Mark Moreland, Joe Pasini, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, and Josh Vogt.