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Snake, Viper

Viper CR 1

XP 400
N Medium animal
Init +4; Senses blindsense (scent) 30 ft., low-light vision; Perception +5


HP 20
EAC 11; KAC 13
Fort +5; Ref +5; Will +1
Defensive Abilities slink


Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +8 (1d6+2P plus poison)


Str +1; Dex +4; Con +2; Int -5; Wis +1; Cha -5
Skills Athletics +10, Stealth +5, Survival +5


Slink (Ex)

When a hostile creature ends its turn adjacent to a viper, the viper can use a reaction to use any of its movement speeds to move away from the hostile creature. The viper must end its movement at least 10 feet away from a hostile creatures. This movement does not provoke attacks of opportunity.


Environment any land
Organization solitary, pair, or nest (3-8)

Snakes are natural reptiles that have no legs. They slither along the ground or in trees in search of food, which consists of small mammals, insects, and birds.

In many parts of the world, snakes are seen as helpful creatures, due to their feeding on unwanted vermin.

There are many varieties of snakes found all over the cosmos that use venom to kill their prey (as well as anything else that provokes them). They inject their venom into their victim with a pair of powerful retractable fangs.

Some species of venomous snakes give warning before striking. For example, rattlesnakes will shake their tails, producing a distinctive rattle sound to alert intruders to their presence. Cobras will stand erect and flair their hoods as a sign of provocation. Those who do not take heed will quickly find themselves bitten and suffering the painful effects of the serpent’s venom.

Viper Venom

Type poison (injury); Save Fortitude DC 10

Track Constitution; Onset 1/round for 6 rounds.

Cure 1 save

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.