Home >Game Mastering >Bestiary >Creatures by Type >Animals >

Rageshkor, Green

Green Rageshkor CR 6

XP 2,400
N Large animal
Init +1; Senses blindsense (scent) 30 ft., low-light vision; Perception +13


HP 90
EAC 18; KAC 20
Fort +11; Ref +8; Will +5
Defensive Abilities align frill


Speed 30 ft.
Melee tail +15 (1d8+11 P; critical knockdown)
Ranged spike +13 (1d8+11 P)
Space 10 ft.; Reach 10 ft.


Str +5; Dex +1; Con +3; Int –4; Wis +1; Cha +0
Skills Athletics +18, Intimidate +13
Feats Cleave


Align Frill (Ex)

As a move action, a green rageshkor can align portions of the flexible frill of its back armor to block attacks from one enemy the rageshkor is observing. Doing so increases the rageshkor’s AC by 2 against attacks from that enemy until the start of the rageshkor’s next turn.

Spike (Ex)

By whipping its tail, a green rageshkor can hurl a detachable spike from just below its spiked tail club as a ranged attack with a range increment of 20 feet and a maximum range of 100 feet. The creature can hurl only six such spikes in a 24-hour period.


Environment temperate or warm forests or plains
Organization solitary, pair, or herd (3–12)

Fierce, armored saurians, rageshkors are among Vesk Prime’s most famous fauna. These beasts evolved alongside the planet’s other aggressive wildlife, leading to deadly evolutions unknown to other thyreophorans, most notably movable armor plates, and tail spikes rageshkors can hurl at distant threats.

Vesk have long seen rageshkors as worthy foes. Records show that hunting rageshkors is an age?old tradition, with accomplished hunters regularly wearing the hard-won hide, plates, and spikes. These cultural values have survived into modern times, and vesk and non-vesk alike regularly travel to Vesk Prime specifically for the chance to hunt a rageshkor. The most dedicated hunters equip themselves with archaic weaponry in the spirit of tradition, but even modern armaments are no guarantee of an easy fight.

The smaller green rageshkors are the most prolific species, still prevalent in Vesk Prime’s forests and plains. Adolescents typically break from their birth herd, roaming either alone or in small cohorts. These roving rageshkors are especially aggressive, and they often pick fights with passersby, land transports, and even small buildings.

The might and ferocity of green rageshkors pale in comparison to those of their larger kin, rock rageshkors.

These rare animals are typically solitary, and during less prosperous times, rock rageshkors hunker down into a form of hibernation. Combined with their camouflaged bodies and the accumulation of windblown debris, these animals often fade into the landscape, snapping to vicious alertness only to ambush prey that mistakes it for a boulder.

Section 15: Copyright Notice

Starfinder Alien Archive 4 © 2020, Paizo Inc.; Authors: Kate Baker, Tineke Bolleman, James Case, Jessica Catalan, JN Childs, Ed Chuck, John Compton, John Curtin, Adam Daigle, Katina Davis, Crystal Frasier, Leo Glass, Basheer Ghouse, Amanda Hamon, Sasha Laranoa Harving, Thurston Hillman, Joan Hong, Jenny Jarzabski, Jason Keeley, Mike Kimmel, Avi Kool, Chris Lambertz, Luis Loza, Ron Lundeen, Carmen Marin, Hilary Moon Murphy, Adrian Ng, Emily Parks, Joe Pasini, Lu Pellazar, Samantha Phelan, Jessica Redekop, James Rodehaver, Simone Sallé, Chris S. Sims, Kendra Leigh Speedling, Owen K.C. Stephens, and Viditya Voleti.