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Klaven Warbeast

Klaven Warbeast CR 2

The white eyes and calcified fur of this large wolf belies its alien nature as it advances with a menacing snarl.

XP 600
LE Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12


EAC 13; KAC 15
Fort +6, Ref +6, Will +1; +2 vs. disease, ingested poison, nauseated, and sickened
Immunities fear
Weaknesses malign influence


Speed 50 ft.
Melee bite +10 (1d6+6 P plus jagladine neurotoxin and trip) or claw +10 (1d6+6 S)
Offensive Abilities poison


Str +4, Dex +1, Con +2, Int –4, Wis +0, Cha –1
Skills Intimidate +7, Stealth +7 (+11 in forests or jungles)
Languages Common, Ultari (can’t speak any language)
Special Abilities converted host, energy modulation (1/day), nanite exchange


Converted Host (Ex)

Klaven transformations leave nothing to allow for restoration of a base creature to its original self. As a result, klaven cannot be killed and returned to life with raise dead or similar effects, though spells such as miracle and wish could be used to do so.

Energy Modulation (Su)

As a reaction, a klaven can treat positive and negative energy effects as if it were an undead creature, taking damage from positive energy and healing damage from negative energy. This effect lasts until the start of the klaven’s next turn. The ability can be used once per day at CR 1; twice per day at CR 8; and three times per day at CR 12.

Malign Influence (Su)

Klaven take a –2 penalty to resist charm and mind-affecting (compulsion) effects from evil creatures. This penalty increases to –6 if the creature also has the jagladine subtype.

Nanite Exchange (Su)

Klaven nanites swarm around each klaven on a microscopic level, providing a continuous awareness of the location and condition of other klaven within 60 feet, as the status spell. The range of this ability increases to 100 feet for klaven of CR 8 or higher, and up to 1 mile for klaven of CR 12 or higher. Klaven can communicate with one another by passing memories and sensory information through their nanites, but must come into physical contact to do so. This exchange of memories requires a full-round action and only consists of perceptions and first-hand experiences. Klaven cannot exchange skills, special abilities, or other individual qualities in this manner.

Trip (Ex)

When a klaven warbeast hits with its bite attack, it deals damage normally, but if its attack hits the target’s KAC + 4, it also knocks the target prone.

Jagladine Neurotoxin

Type poison (injury); Save Fortitude DC 11; Track Constitution (special); Frequency 1/round for 6 rounds

Effect progression track is Healthy— Weakened—Weakened—Unconscious; no end state.

Cure 1 save


Klaven warbeasts are engineered by their jagladine masters to produce a nanite-based neurotoxin which interferes with the higher brain functions and central nervous system of living targets. The nanites attack a victim’s mind, racking them with terrible agony. While potent, this effect is never compounded by additional applications of the poison until the first nanites have run their course.

Shaped by a modification of lupine species with an assimilation strain, klaven warbeasts are the most common non-humanoid klaven employed by the Hegemony. As a result of their transformation, the afflicted wolf is granted a rudimentary intelligence, thereby allowing communication with other klaven and the ability to understand (but not speak) the languages of the Hegemony. This newfound intellect means little to a warbeast, whose entire existence is determined by its jagladine superiors. Adorned with a thick upper carapace with the consistency of layered scales, a typical klaven warbeast stands 3 feet tall and weighs 160 pounds.


Warsteed: A klaven warbeast is the result of creating a creature with the animal type and the klaven template graft. Larger, mountable creatures—known as klaven warsteeds—can be created in a similar process with a Large creature. Warsteeds are the second most common variety of animal-based klaven offspring, often used by klaven commanders as personal mounts in the field. Other animal breeds infected with the assimilation strain undergo conversion with varying degrees of success. Jagladine scientists maintain hidden outposts on several unclaimed worlds, vying to successfully apply the strain on apex predators, in hopes of creating a revolutionary weapon. The very nature of their mission requires the jagladine to occupy locations inhabited by the most powerful of creatures, ranging from dinosaurs to extinct megafauna. Thankfully for the rest of the multiverse, these experiments have met with limited success, and the Hegemony employs only a handful of such death-dealing monstrosities.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.