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Crocodile CR 2 (Combatant)

XP 600
N Large animal
Init +1; Senses low-light vision; Perception +7


HP 25
EAC 13; KAC 15
Fort +6; Ref +6; Will +1


Speed 20 ft., swim 30 ft., sprint
Melee bite +10 (1d6+6P plus grab), or tail slap +10 (1d6+6B, critical knockdown)
Space 10 ft.; Reach 5 ft.
Offensive Abilities death roll


Str +4; Dex +1; Con +2; Int -4; Wis +1; Cha -4
Skills Athletics +12, Stealth +7, Survival +7
Other Abilities hold breath


Death Roll (Ex)

When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex)

A crocodile can hold its breath for a number of hours equal to its Constitution modifier before it risks drowning.

Sprint (Ex)

Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.


Environment warm rivers and marshes
Organization solitary, pair, or colony (3-12)

Crocodiles are large aquatic reptilian animals that tend to dwell in tropical regions they live next to freshwater lakes, rivers, and swamps, where they can easily ambush and feed upon fish, reptiles, and mammals.

These creatures are ancient beings and include a number of different animals, including true crocodiles, alligators, caimans, and gharials. All of these creatures are extremely aggressive and territorial, attacking anything that enters their territory with lethal force.

Crocodiles have a streamlined body that aids in swimming. They can tuck their feet against their body and paddle with their massive tails to attain fast swimming speeds. Their webbed feet allow them to make fast turns and sudden movements within the water. When within water, a crocodile can lift its head above the water level, where only its eyes and nostrils become visible. In this manner, the crocodile is almost completely concealed against being seen by its prey.

The favored tactic of a crocodile is to lurk underwater near a clearing to a waterline. Whenever an animal comes to drink water at the clearing, the crocodile suddenly erupts from under the water and bites the surprised creature with its powerful jaws.

It then drags the creature below the water and spins its body in what is known as a “death roll.” This rolling will disorient the prey and eventually cause it to drown, which is when the crocodile can begin feeding.

The typical crocodile is 14 feet long and weighs 1,400 pounds (140 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.