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Bat, Dire

Bat, Dire CR 2 (Combatant)

XP 600
N Large animal
Init +2; Senses blindsense (sound) 40 ft., low-light vision; Perception +12

DEFENSE

HP 25
EAC 13; KAC 15
Fort +6; Ref +6; Will +1

OFFENSE

Speed 20 ft., fly 40 ft. (Ex, good)
Melee bite +10 (1d6+6P)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str +4; Dex +2; Con +1; Int -4; Wis +1; Cha -2
Skills Acrobatics +12, Athletics +7, Stealth +7

ECOLOGY

Environment any temperate or tropical
Organization solitary, pair, or colony (3-8)

Bats are tiny flying mammals. There are many different types of bats with varying appearances and dietary habits. Most bats are insectivores, while others feed on the nectar of night-blooming flowers. The bat many think of when they imaging these creature is the vampire bat who feeds upon the blood of living creatures.

Bats are nocturnal by nature. They do not light bright light and tend to rely on their extraordinary sense of hearing to perceive the world. Bats have a type of sonar, using echolocation to interact with their environment and hunt food. When at rest, bats make their homes on the roofs of caves. Bat caves are easily recognized as their floors are covered in piles of guano.

While most bats prefer to fly away from creatures larger than themselves, these animals are known to occasionally be infected with rabies. As such, anyone bitten by a bat is often treated for this infection out of habit.

Dire bats are massive nocturnal hunters that silently swoop down upon their prey from the sky. They have a massive 15-foot wingspan and weigh about 200 pounds (20 bulk).

Section 15: Copyright Notice

Starfarer Adversaries: Legacy Bestiary © 2020, Rogue Genius Games LLC; Author: Jacob E. Blackmon; Additional work by: Owen K.C. Stephens. Produced by Owen K.C. Stephens.