Home >Game Mastering >Bestiary >Creatures by Type >Aberrations >

Yithian Elder

Yithian Elder CR 13

XP 25,600
LN Large aberration
Init +1; Senses blindsense (thought) 150 ft., darkvision 60 ft.; Perception +23


HP 200
EAC 27; KAC 28
Fort +12; Ref +12; Will +18
Defensive Abilities fast healing 5, unflankable; DR 10/magic; Resistances acid 10, cold 10, fire 10


Speed 20 ft., climb 20 ft.
Melee pincer +24 (6d4+17 S; critical wound [DC 21])
Ranged impulse storm coil +22 (4d6+13 E)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 13th)

1/daytelepathic jaunt
3/dayarcane eye, mind probe (DC 21)
At willdetect thoughts (range 150 ft.; DC 18), mind-link (range 150 ft.), mind swap (DC 23), modify memory (DC 22), telepathic bond


Str+4; Dex +1; Con +4; Int +8; Wis +3; Cha +6
Skills Culture +28, Engineering +23, Life Science +28, Mysticism +28, Physical Science +23
Languages Aklo, Common, Yithian; telepathy 150 ft.
Other Abilities mental projection, mind swap mastery, telepathic bond
Gear impulse storm coil with 4 super-capacity batteries (80 charges each)


Mental Projection (Su)

A yithian elder can use its spell-like abilities as if it were in the location of a creature that is party to the yithian’s telepathic bond.

Mind Swap Mastery (Su)

When a yithian casts mind swap, the duration is permanent (D). The yithian takes its senses and defensive abilities with it to a new body and doesn’t gain the awkward trait. In addition, when the yithian returns to its own body, the mind swap target must succeed at a DC 20 Will saving throw or forget being in the yithian’s body.

Telepathic Bond (Su)

As the mystic class feature.


Environment any
Organization solitary, pair, band (1–2 plus 3–9 yithians)

In eons past, yithians inhabited a dying world. They used a desperate gambit to escape their planet’s doom: casting their minds through time and space. These errant souls came to rest in the bodies they possess today.

The minds that already inhabited these bodies were exiled back to the yithians’ doomed world, but what mattered to yithians was the survival of their species, so they had and have little concern for those exiles. Hounds of Tindalos hunt yithians, perhaps for this act, although yithians aren’t sure.

From their new home, the yithians created magitech that allowed them to contact minds on other planets and in other times. When the yithians found hospitable worlds, they created portals to those places.

Yithians retain a weaker version of their forebears’ ability to swap minds. With this power, along with the use of their hybrid portals and the immense psychic power of their elders, they travel between galactic locales. They often mind swap into other species to make use of starships, which they rarely build.

Yithian technology is akin to other high-tech equipment in the galaxy. They prefer electricity weapons. Some historians speculate that the storm coil is a yithian invention, although yithian versions are boxy and made for their physiology.

Yithians are about 10 feet tall and weigh nearly 2,000 pounds. They live for millennia.

Section 15: Copyright Notice

Starfinder Alien Archive 3 © 2019, Paizo Inc.; Authors: Saif Ansari, Kate Baker, John Compton, Adam Daigle, Katina Davis, Eleanor Ferron, Crystal Frasier, Leo Glass, Sasha Lindley Hall, Amanda Hamon, Thurston Hillman, James Jacobs, Jenny Jarzabski, Virginia Jordan, Jason Keeley, Natalie Kertzner, Luis Loza, Lyz Liddell, Ron Lundeen, Crystal Malarsky, Robert G. McCreary, Hilary Moon Murphy, Adrian Ng, Joe Pasini, Lacy Pellazar, Samantha Phelan, Jessica Redekop, Simone D. Sallé, Michael Sayre, Owen K.C. Stephens, James L. Sutter, Jason Tondro, Diego Valdez, and Linda Zayas-Palmer.