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Trapper CR 8

The floor ripples and shakes as a toothy, gnashing maw opens in its center, and then the edges of the room curl up and inward to reveal an underside of wriggling tendrils and fetid digestive juices.

XP 4,800
N Huge aberration
Init +0; Senses blindsense (vibration) 10 ft., blindsight (scent) 30 ft., darkvision 60 ft.; Perception +21


EAC 21; KAC 23
Fort +10, Ref +10, Will +9
Defensive Abilities amorphous; DR 10/piercing or slashing; Resistances cold 10, fire 10
Weaknesses light sensitivity


Speed 10 ft., climb 5 ft.
Melee slam +19 (3d4+14 B plus grab)
Space 15 ft.; Reach 10 ft.
Offensive Abilities constrict (3d4+14 B), smother


Str +6, Dex +0, Con +4, Int +0, Wis +2, Cha +0
Skills Athletics +16, Sense Motive +16, Stealth +21 (+26 in rocky areas)
Languages Aklo, Common, Undercommon


Light Sensitivity (Ex)

A trapper is dazzled for as long as it remains in areas of bright light.

Smother (Ex)

When a trapper grapples a target, it forms an airtight seal around its prey. A grappled target cannot speak or cast spells, and, if it has no means of self-contained breathing, must hold its breath.


Environment any underground
Organization solitary

Trappers are the female masterminds of a race of ray-like shapeshifting creatures with the ability to mold their flesh to resemble objects and structures. They can change their coloration and texture perfectly to blend with floors and walls and can extrude portions of their mass and form them into shape of furniture, computer consoles, bathroom facilities, and similar structures, even producing bioluminescence to imitate lights and basic display screens (though they cannot create complex images). They may place themselves among existing objects or use their strength to crush existing items or scrape out sections of wall or floor to replace them with its own body mass.

When an unsuspecting individual steps onto the trapper’s surface or approaches too close, the ray twists itself up around it, smothering and beating its victim senseless before drawing it into its maw for slow digestion.

Though quite intelligent even by human standards, trappers devote almost all of their mental faculties to perfectly remembering every sensory detail about their surroundings in order to make their chameleon-like disguises all the more cunning and difficult for their prey to resist.

Male trappers are called ascendant lurkers and are nearly mindless, with the ability to stretch themselves wide and thin. This grants them a limited ability to fly, though they must launch themselves from a perch at least 10 feet off the ground. Once aloft, they can glide with speed and silence when seeking prey. Because of their hunting habits, male trappers are sometimes called “lurkers above.” Trappers can grow to be 15 feet from tip to tip and weigh nearly 2,000 pounds when fully fed.

Males are typically smaller and lighter, between 500 and 1,000 pounds.

Section 15: Copyright Notice

Alien Bestiary (Starfinder) © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.